e5d899d72d
- Implemented a new crate `hcie-watercolor-brushes` containing watercolor brush presets and a procedural splat preview renderer. - Integrated watercolor brushes into the iced GUI's Brushes panel, adding a new category for watercolor brushes. - Updated the `BrushCategory` enum to include `Watercolor` and modified the rendering logic to display watercolor presets. - Added functionality to generate watercolor splat thumbnails using a noise-based algorithm. - Ensured that existing brush styles and engine crates remain unmodified, adhering to project constraints.
40 lines
1.0 KiB
TOML
40 lines
1.0 KiB
TOML
[package]
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name = "hcie-iced-gui"
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version.workspace = true
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edition.workspace = true
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[lib]
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name = "hcie_iced_gui"
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path = "src/lib.rs"
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[features]
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default = ["tablet-evdev"]
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tablet-evdev = ["dep:evdev"]
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[[bin]]
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name = "hcie-iced"
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path = "src/main.rs"
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[dependencies]
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hcie-build-info = { workspace = true }
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hcie-engine-api = { path = "../../../hcie-engine-api" }
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hcie-watercolor-brushes = { path = "../hcie-watercolor-brushes" }
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iced-panel-adapter = { path = "../iced-panel-adapter" }
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iced = { workspace = true }
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env_logger = { workspace = true }
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log = { workspace = true }
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image = { workspace = true }
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serde = { workspace = true }
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serde_json = { workspace = true }
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rfd = { workspace = true }
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arboard = { workspace = true }
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bytes = "1.12"
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bytemuck = { version = "1", features = ["derive"] }
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evdev = { version = "0.12", optional = true }
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dirs = "5.0"
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reqwest = { version = "0.12", features = ["json", "stream"] }
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tokio = { version = "1", features = ["full"] }
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futures-util = "0.3"
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zip = { workspace = true }
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usvg = { workspace = true }
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