11 Commits

Author SHA1 Message Date
Your Name 505562424b feat: implement layer mask editing support with scratch buffer and coordinate normalization
mandatory-regression-gate / deterministic-tests (push) Has been cancelled
mandatory-regression-gate / protected-performance-path (push) Has been cancelled
2026-07-24 06:01:30 +03:00
Your Name e509def0b2 feat: Add digital, dry, ink, and paint brush presets; implement regression testing hooks
mandatory-regression-gate / deterministic-tests (push) Has been cancelled
mandatory-regression-gate / protected-performance-path (push) Has been cancelled
- Introduced new crates for digital brushes, dry media brushes, ink brushes, and paint brushes, each containing various presets.
- Updated the menus to include "Paste Special" and "Paste as New Layer" options.
- Enhanced the feature scorecard tests to validate selection texture encoding.
- Added a regression gate workflow for automated testing on push and pull requests.
- Implemented Git hooks for pre-commit checks to ensure code formatting and run tests before commits.
- Created a settings file for local configurations.
2026-07-23 02:28:49 +03:00
phantom e5d899d72d feat: add watercolor brush category with presets and splat renderer
- Implemented a new crate `hcie-watercolor-brushes` containing watercolor brush presets and a procedural splat preview renderer.
- Integrated watercolor brushes into the iced GUI's Brushes panel, adding a new category for watercolor brushes.
- Updated the `BrushCategory` enum to include `Watercolor` and modified the rendering logic to display watercolor presets.
- Added functionality to generate watercolor splat thumbnails using a noise-based algorithm.
- Ensured that existing brush styles and engine crates remain unmodified, adhering to project constraints.
2026-07-21 06:07:12 +03:00
phantom b49106dc1d BIG REFACTOR GPT SOL
feat: Refactor Iced panel adapter and introduce build metadata management

- Updated Cargo.toml files across multiple crates to use workspace versioning.
- Enhanced the `iced-panel-adapter` to include a new `plain_slider` module and updated widget rendering to support theme colors.
- Added new theme color utilities for recessed and elevated surfaces in `iced-panel-adapter`.
- Introduced a new `hcie-build-info` crate to manage build metadata, including a build ID system.
- Created a build script to synchronize build IDs across the workspace.
- Added a Makefile for simplified build commands for the Iced application.
- Implemented regression tests for vector shape creation history in the engine API.
- Added a new script for managing Cargo commands with synchronized build ID increments.
- Updated line count report to reflect recent changes in codebase.
- Created a visual plan document for future improvements in the Iced history and panel systems.
2026-07-21 04:25:23 +03:00
phantom 6e0d179be9 feat(svg-editor): Implement SVG shape loading and editing functionality
- Add SVG shape loading from disk, allowing users to customize shapes by placing SVG files in the designated directory.
- Introduce a new `ShapeCatalog` to manage SVG shapes, prioritizing user-defined shapes over built-in templates.
- Implement an SVG editor with node-based editing capabilities, enabling users to manipulate SVG paths directly.
- Create a new `SvgEditable` structure to represent editable SVG shapes, supporting operations like adding, removing, and moving nodes.
- Enhance the GUI with an SVG editor panel for visual editing of SVG shapes, including controls for node manipulation and saving changes.
- Ensure compatibility with existing shape tools and maintain a seamless user experience across the application.
2026-07-19 13:50:17 +03:00
phantom 9388e6f096 GOOD Refactor GUI components and add PlainSlider widget
- Added a new `PlainSlider` widget for keyboard-editable numeric sliders.
- Updated various panels to utilize the new `PlainSlider` for better user interaction.
- Removed unused code and dead code warnings across multiple files.
- Improved organization of modules by adding a `widgets` module.
- Cleaned up imports in several files to streamline the codebase.
- Added Qodana configuration file for code analysis and quality checks.
2026-07-19 00:55:40 +03:00
phantom 2f9a3017ca feat: implement incremental dirty-region canvas updates with custom WGPU shader pipeline 2026-07-12 03:19:09 +03:00
phantom 660694f00f Refactor styles and implement new canvas viewport
- Updated styles in `styles.rs` to include new pane and canvas backgrounds, while marking unused functions with `#[allow(dead_code)]`.
- Modified `text_editor.rs` to suppress warnings for unused function parameters.
- Enhanced `title_bar.rs` to create a unified title/menu bar with improved hover states and draggable functionality.
- Simplified `sidebar.rs` to always use a single-column layout and improved tool button styling with hover feedback.
- Added a new `viewport.rs` file to implement a custom canvas viewport widget for zoom and pan rendering, replacing the previous layout-based approach.
- Updated theme management in `theme.rs` to suppress warnings for unused methods.
- Adjusted line count report to reflect recent changes in codebase.
2026-07-12 02:05:31 +03:00
phantom f4ad22b55b Add Iced panel adapter and AI chat/script panels
- Implemented a theme system in `iced-panel-adapter` for consistent styling across panels.
- Created `iced-panel-ai-chat` for an AI assistant interface, including message handling and UI components.
- Developed `iced-panel-script` for a DSL editor with execution capabilities, allowing procedural drawing commands.
- Introduced message types for interaction in both chat and script panels.
- Added color and theme management for improved visual consistency.
2026-07-11 18:13:03 +03:00
phantom e88a2be508 Refactor code structure for improved readability and maintainability 2026-07-09 12:09:05 +03:00
phantom 7ace048d94 init 2026-07-09 02:59:53 +03:00