MiMo 2.5 feat: enhance vector shape handling with angle snapping and color state management
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# Plan: Fix Vector Tool Angle Persistence and Color State Leaking
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## Problem Analysis
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Both issues stem from `sync_tool_from_shape()` in `hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs`.
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### Issue 1: Angle Persistence
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**Root cause:** Two mechanisms conspire to leak angle state:
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1. `sync_tool_from_shape()` (line 150) copies the selected shape's angle into `tool_settings.vector_angle`:
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```rust
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ts.vector_angle = shape.angle().to_degrees();
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```
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2. Canvas drag-rotation (line 6397 in `app.rs`) also writes the rotated angle back:
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```rust
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self.settings.tool_settings.vector_angle = angle.to_degrees();
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```
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3. New SVG shape creation (line 5768 in `app.rs`) reads from the same field:
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```rust
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let svg_angle = self.settings.tool_settings.vector_angle.to_radians();
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```
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Then applies it to every new SVG shape at line 6203-6204:
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```rust
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if matches!(shape, hcie_engine_api::VectorShape::SvgShape { .. }) {
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shape.set_angle(svg_angle);
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}
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```
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**Flow that reproduces the bug:**
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1. Draw a shape (angle=0, correct)
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2. Select the shape → `sync_tool_from_shape` copies its angle to `tool_settings.vector_angle`
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3. Rotate via drag → `tool_settings.vector_angle` updated to rotated value (e.g., 45°)
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4. Draw a NEW shape → `svg_angle = 45°` → new shape created with 45° rotation
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**Desired behavior:** Every new drawing starts at angle 0, while the properties panel angle slider continues to work for editing selected shapes.
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### Issue 2: Color State Leaking
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**Root cause:** `sync_tool_from_shape()` (lines 182-186) copies the selected shape's colors into the app's active palette:
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```rust
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app.fg_color = shape.color();
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if let Some(fc) = shape.fill_color() {
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app.bg_color = fc;
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}
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app.colors_dirty = true;
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```
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This is called from `VectorShapeSelect` handler (line 6527 in `app.rs`).
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**Desired behavior:** Selecting a shape should NOT change the active color palette. The palette should only change when the user explicitly picks a new color.
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---
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## Implementation Plan
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### File 1: `hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs`
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**Change A — Remove angle sync from `sync_tool_from_shape` (line 150):**
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Delete the line:
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```rust
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ts.vector_angle = shape.angle().to_degrees();
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```
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The Properties panel (`properties.rs`) already receives `vector_angle` from `tool_settings` and passes it to the slider. When the user changes the slider, `VectorAngleChanged` writes directly to `tool_settings.vector_angle` and calls `sync_shape_from_tool`. The selected shape's own angle will no longer contaminate the "default for new shapes" value.
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**Change B — Remove color sync from `sync_tool_from_shape` (lines 182-186):**
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Delete these lines:
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```rust
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// Colors
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app.fg_color = shape.color();
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if let Some(fc) = shape.fill_color() {
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app.bg_color = fc;
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}
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app.colors_dirty = true;
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```
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The Geometry and Properties panels already display the selected shape's stroke/fill colors directly from the engine (`shapes[idx].color()`, `shapes[idx].fill_color()`), so the UI remains correct. Color changes in those panels go directly to the engine via `set_vector_shape_color` / `set_vector_shape_fill_color`, independent of `fg_color`/`bg_color`.
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### File 2: `hcie-iced-app/crates/hcie-iced-gui/src/app.rs`
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**Change C — Reset angle after new shape creation (after line 6206):**
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After `engine.add_vector_shape(shape)` at line 6206, add:
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```rust
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self.settings.tool_settings.vector_angle = 0.0;
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```
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This provides a safety net: even if something else writes to `vector_angle` between the last `sync_tool_from_shape` and the next draw, the angle resets after each new shape is committed. The reset also applies for non-SVG shapes (Rect, Circle, Line), ensuring complete consistency.
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---
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## Files Modified
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| File | Change |
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|------|--------|
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| `hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs` | Remove angle copy (line 150) and color copy (lines 182-186) from `sync_tool_from_shape` |
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| `hcie-iced-app/crates/hcie-iced-gui/src/app.rs` | Reset `vector_angle` to 0.0 after `add_vector_shape` in `VectorDrawEnd` |
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## What Is Preserved
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- **Properties panel angle slider:** Still works. It reads from `tool_settings.vector_angle` and writes via `VectorAngleChanged`. The slider just won't auto-populate from the selected shape anymore — it retains its value until explicitly changed.
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- **Geometry panel stroke/fill colors:** Still read directly from the engine shape, unaffected by this change.
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- **Other tool properties (stroke, opacity, fill, radius, points, sides):** Unaffected — `sync_tool_from_shape` still syncs all non-angle, non-color properties.
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- **Color palette when picking colors:** Still works. `sync_shape_from_tool` is still called when the user changes colors while a shape is selected, pushing the new palette color to the shape.
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## Validation
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1. Build: `cargo check -p hcie-iced-gui`
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2. Manual test sequence:
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- Draw a Rect → select → rotate to 30° → deselect → draw a new Rect → verify new Rect has angle 0°
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- Draw a Star → select → change angle slider to 45° → deselect → draw a new Star → verify new Star has angle 0°
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- Select a shape → verify active palette color is NOT changed
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- Change palette color while shape is selected → verify shape color updates
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- Use Properties panel angle slider on selected shape → verify the shape's angle changes correctly
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@@ -1019,6 +1019,11 @@ impl<'a> egui::Widget for CanvasWidget<'a> {
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.engine
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.vector_shape_angle(layer_id, shape_idx);
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angle += da;
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let shift = ui.input(|i| i.modifiers.shift);
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if shift {
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let step = std::f32::consts::PI / 12.0;
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angle = (angle / step).round() * step;
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}
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self.doc
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.engine
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.set_vector_shape_angle(layer_id, shape_idx, angle);
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@@ -2230,10 +2235,15 @@ fn create_shape_from_drag(
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let mut p = std::collections::HashMap::new();
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p.insert("thick".to_string(), 0.0);
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match hcie_engine_api::create_vector_shape("arrow", x1, y1, x2, y2, &p) {
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VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
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name: String::new(), kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
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angle: 0.0, opacity, hardness,
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},
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VectorShape::SvgShape { kind, svg, .. } => {
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// Derive the arrow's rotation from the drag direction so
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// it points along the line drawn by the user.
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let arrow_angle = (y2 - y1).atan2(x2 - x1);
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VectorShape::SvgShape {
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name: String::new(), kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
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angle: arrow_angle, opacity, hardness,
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}
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}
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_ => unreachable!(),
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}
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},
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@@ -6200,11 +6200,26 @@ impl HcieIcedApp {
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};
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if let Some(mut shape) = shape {
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if matches!(shape, hcie_engine_api::VectorShape::SvgShape { .. }) {
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// For arrow shapes, derive the angle from the drag
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// direction so the arrow points along the drawn line.
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if matches!(
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self.tool_state.active_tool,
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hcie_engine_api::Tool::VectorArrow
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) {
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let drag_angle = (y1 - y0).atan2(x1 - x0);
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let drag_angle = if self.modifiers.shift() {
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crate::vector_edit::snap_to_15deg(drag_angle)
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} else {
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drag_angle
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};
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shape.set_angle(drag_angle);
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} else if matches!(shape, hcie_engine_api::VectorShape::SvgShape { .. }) {
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shape.set_angle(svg_angle);
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}
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engine.add_vector_shape(shape);
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self.documents[self.active_doc].modified = true;
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// Reset angle so every new drawing starts at 0°.
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self.settings.tool_settings.vector_angle = 0.0;
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}
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self.refresh_composite_if_needed();
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}
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@@ -6380,6 +6395,7 @@ impl HcieIcedApp {
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(x, y),
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self.modifiers.shift(),
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self.modifiers.alt(),
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self.modifiers.shift(),
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);
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let (x1, y1, x2, y2) = shape.normalized_bounds();
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let angle = shape.angle();
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@@ -220,6 +220,13 @@ pub fn panel_body<'a>(
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let layer_height = layer_info.map(|l| l.height).unwrap_or(0);
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let vector_shapes = doc.engine.active_vector_shapes().unwrap_or_default();
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let ts2 = app.settings.tool_settings.clone();
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// Read the selected shape's angle directly from the engine so
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// the slider updates instantly when the selection changes.
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let effective_vector_angle = doc
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.selected_vector_shape
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.and_then(|idx| vector_shapes.get(idx))
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.map(|s| s.angle().to_degrees())
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.unwrap_or(ts2.vector_angle);
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crate::panels::properties::view(
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&app.tool_state.active_tool,
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app.tool_state.brush_size,
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@@ -243,7 +250,7 @@ pub fn panel_body<'a>(
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ts2.vector_radius,
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ts2.vector_points,
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ts2.vector_sides,
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ts2.vector_angle,
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effective_vector_angle,
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active_id,
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app.fg_color,
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app.bg_color,
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@@ -142,12 +142,16 @@ pub fn sync_tool_from_shape(app: &mut HcieIcedApp) {
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if let Some(shape) = shapes.get(shape_idx) {
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let ts = &mut app.settings.tool_settings;
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// Common properties
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// Common properties — note: angle is intentionally NOT synced here
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// so that the "default angle for new shapes" stays independent from
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// the selected shape's rotation. The angle slider in the Properties
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// panel writes directly to `tool_settings.vector_angle` via
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// VectorAngleChanged and is pushed to the shape via
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// sync_shape_from_tool.
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ts.vector_stroke_width = shape.stroke();
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ts.vector_opacity = shape.shape_opacity();
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app.tool_state.brush_hardness = shape.hardness();
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ts.vector_fill = shape.is_filled();
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ts.vector_angle = shape.angle().to_degrees();
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// Shape-specific properties
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match shape {
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@@ -178,12 +182,10 @@ pub fn sync_tool_from_shape(app: &mut HcieIcedApp) {
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_ => {}
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}
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// Colors
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app.fg_color = shape.color();
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if let Some(fc) = shape.fill_color() {
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app.bg_color = fc;
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}
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app.colors_dirty = true;
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// Colors are intentionally NOT synced from the shape into the
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// active palette. The geometry / properties panels read the
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// shape's colors directly from the engine for display, and the
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// user picks new colors via the color palette or panel pickers.
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}
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}
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}
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@@ -114,15 +114,18 @@ pub fn hit_test_handle(
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/// Derives a safe shape for the current pointer position in a drag.
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///
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/// Arguments: `session` is the immutable drag basis, `pointer` is canvas-space, `lock_aspect`
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/// corresponds to Shift, and `from_center` corresponds to Alt. Returns: A finite shape with
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/// dimensions at least `MIN_VECTOR_SIZE`; invalid pointer input returns the original shape.
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/// Arguments: `session` is the immutable drag basis, `pointer` is canvas-space,
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/// `lock_aspect` corresponds to Shift (aspect-lock on resize), `from_center`
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/// corresponds to Alt, and `snap_angle` corresponds to Shift on rotation.
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/// Returns: A finite shape with dimensions at least `MIN_VECTOR_SIZE`; invalid
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/// pointer input returns the original shape.
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/// Side Effects: None.
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pub fn transform_shape(
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session: &VectorDragSession,
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pointer: (f32, f32),
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lock_aspect: bool,
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from_center: bool,
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snap_angle: bool,
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) -> VectorShape {
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use VectorEditHandle as H;
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@@ -152,8 +155,13 @@ pub fn transform_shape(
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(session.pointer_start.1 - center.1).atan2(session.pointer_start.0 - center.0);
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let current_angle = (pointer.1 - center.1).atan2(pointer.0 - center.0);
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let angle = session.original.angle() + normalize_angle(current_angle - start_angle);
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let angle = if snap_angle {
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snap_to_15deg(angle)
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} else {
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normalize_angle(angle)
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};
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if angle.is_finite() {
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result.set_angle(normalize_angle(angle));
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result.set_angle(angle);
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}
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return result;
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}
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@@ -302,6 +310,16 @@ pub fn normalize_angle(angle: f32) -> f32 {
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(angle + std::f32::consts::PI).rem_euclid(two_pi) - std::f32::consts::PI
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}
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/// Snaps an angle (radians) to the nearest 15° increment.
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///
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/// Used for Shift-constrained drawing and rotation. 15° = PI/12.
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/// Returns the nearest snapped angle within [-PI, PI].
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pub fn snap_to_15deg(angle: f32) -> f32 {
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let step = std::f32::consts::PI / 12.0; // 15°
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let snapped = (angle / step).round() * step;
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normalize_angle(snapped)
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}
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/// Inverse-rotates a point around a center. Arguments and return are canvas-space coordinates.
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/// Side Effects: None.
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fn inverse_rotate(point: (f32, f32), center: (f32, f32), angle: f32) -> (f32, f32) {
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@@ -467,10 +485,10 @@ mod tests {
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pointer_start: (5.0, 5.0),
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original: rect(),
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};
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let moved = transform_shape(&session, (15.0, 25.0), false, false);
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let moved = transform_shape(&session, (15.0, 25.0), false, false, false);
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assert_eq!(moved.normalized_bounds(), (20.0, 40.0, 120.0, 90.0));
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assert_eq!(
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transform_shape(&session, (f32::NAN, 0.0), false, false),
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transform_shape(&session, (f32::NAN, 0.0), false, false, false),
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rect()
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);
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}
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@@ -1,6 +1,7 @@
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cargo run -p hcie-wx-app --bin hcie-wx-app
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cargo run --bin hcie-gui
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cargo run --example gui
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cargo run -p
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##TAURI
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npm komutunu proje kökünden değil, hcie-tauri-app/ altından çalıştırmalısın:
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