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hcie-rust-v3.05/hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs
T

192 lines
7.3 KiB
Rust

//! Bidirectional vector shape ↔ tool state synchronization.
//!
//! Purpose: Keep the iced GUI's tool settings (stroke, fill, opacity, colors)
//! and the selected VectorShape in the document engine in sync. When the user
//! changes tool properties while a shape is selected, push them to the shape.
//! When a shape is selected, pull its properties back into the tool state.
//!
//! Logic & Workflow:
//! - `sync_shape_from_tool`: Reads tool settings + fg/bg colors from the app,
//! writes all matching properties into the engine's selected vector shape.
//! - `sync_tool_from_shape`: Reads the engine's selected shape properties,
//! writes them back into tool settings and app color state.
//!
//! Side Effects: Mutates both the engine (via `mark_composite_dirty`) and
//! the app's `settings.tool_settings` / `fg_color` / `bg_color`.
use crate::app::HcieIcedApp;
use hcie_engine_api::{Tool, VectorShape};
/// Push tool state properties (stroke, fill, color, opacity, hardness)
/// into the currently selected vector shape.
///
/// Called when the user changes a tool property or picks a color while
/// a shape is selected in VectorSelect mode.
pub fn sync_shape_from_tool(app: &mut HcieIcedApp) {
if app.tool_state.active_tool != Tool::VectorSelect {
return;
}
let shape_idx = match app.documents[app.active_doc].selected_vector_shape {
Some(i) => i,
None => return,
};
if !app.documents[app.active_doc]
.engine
.active_vector_shapes()
.is_some_and(|shapes| shape_idx < shapes.len())
{
return;
}
// Snapshot for undo (before first modification in this edit session)
if app.vector_shapes_snapshot.is_none() {
let doc = &app.documents[app.active_doc];
if let Some(shapes) = doc.engine.active_vector_shapes() {
app.vector_shapes_snapshot = Some(crate::vector_edit::VectorEditSnapshot {
layer_id: doc.engine.active_layer_id(),
shapes,
});
}
}
let layer_id = app.documents[app.active_doc].engine.active_layer_id();
let ts = &app.settings.tool_settings;
// Stroke width
app.documents[app.active_doc]
.engine
.set_vector_shape_stroke(layer_id, shape_idx, ts.vector_stroke_width);
// Fill toggle — only push if shape has a fill or the value changed
if let Some(shapes) = app.documents[app.active_doc].engine.active_vector_shapes() {
if let Some(shape) = shapes.get(shape_idx) {
if shape.fill_color().is_some() || shape.is_filled() != ts.vector_fill {
app.documents[app.active_doc].engine.set_vector_shape_fill(
layer_id,
shape_idx,
ts.vector_fill,
);
}
}
}
app.documents[app.active_doc].modified = true;
app.documents[app.active_doc].engine.mark_composite_dirty();
// Opacity
app.documents[app.active_doc]
.engine
.set_vector_shape_opacity(layer_id, shape_idx, ts.vector_opacity);
// Hardness — use brush_hardness as the shared hardness value
app.documents[app.active_doc]
.engine
.set_vector_shape_hardness(layer_id, shape_idx, app.tool_state.brush_hardness);
// Rotation angle (radians in engine, degrees in GUI)
app.documents[app.active_doc].engine.set_vector_shape_angle(
layer_id,
shape_idx,
ts.vector_angle.to_radians(),
);
// Primary color (stroke color)
app.documents[app.active_doc]
.engine
.set_vector_shape_color(layer_id, shape_idx, app.fg_color);
// Fill color — only push if shape already has a fill color
if let Some(shapes) = app.documents[app.active_doc].engine.active_vector_shapes() {
if let Some(shape) = shapes.get(shape_idx) {
if shape.fill_color().is_some() {
app.documents[app.active_doc]
.engine
.set_vector_shape_fill_color(layer_id, shape_idx, app.bg_color);
}
}
}
// Shape-specific properties (radius, points, sides)
if let Some(shapes) = app.documents[app.active_doc].engine.active_vector_shapes() {
if let Some(shape) = shapes.get(shape_idx) {
match shape {
VectorShape::Rect { .. } => {
// round_rect_radius is set directly via engine if needed
}
VectorShape::Star { .. } => {
// star_points / inner_radius via engine when available
}
VectorShape::Polygon { .. } => {
// polygon_sides via engine when available
}
VectorShape::SvgShape { .. } => {
// SVG shapes have no extra per-shape properties
}
_ => {}
}
}
}
}
/// Pull properties from the currently selected vector shape back into
/// tool settings and app color state.
///
/// Called when the user clicks/selects a shape in VectorSelect mode
/// so the properties panel and tool state reflect the shape's actual values.
pub fn sync_tool_from_shape(app: &mut HcieIcedApp) {
let shape_idx = match app.documents[app.active_doc].selected_vector_shape {
Some(i) => i,
None => return,
};
if let Some(shapes) = app.documents[app.active_doc].engine.active_vector_shapes() {
if let Some(shape) = shapes.get(shape_idx) {
let ts = &mut app.settings.tool_settings;
// Common properties — note: angle is intentionally NOT synced here
// so that the "default angle for new shapes" stays independent from
// the selected shape's rotation. The angle slider in the Properties
// panel writes directly to `tool_settings.vector_angle` via
// VectorAngleChanged and is pushed to the shape via
// sync_shape_from_tool.
ts.vector_stroke_width = shape.stroke();
ts.vector_opacity = shape.shape_opacity();
app.tool_state.brush_hardness = shape.hardness();
ts.vector_fill = shape.is_filled();
// Shape-specific properties
match shape {
VectorShape::Rect { radius, .. } => {
ts.vector_radius = *radius;
}
VectorShape::Star {
points,
inner_radius: _,
..
} => {
ts.vector_points = *points;
}
VectorShape::Polygon { sides, .. } => {
ts.vector_sides = *sides;
}
VectorShape::SvgShape { .. } => {
// No shape-specific properties for SVG shapes
}
VectorShape::Line {
cap_start,
cap_end: _,
..
} => {
// Store line caps in settings if available
let _ = cap_start;
}
_ => {}
}
// Colors are intentionally NOT synced from the shape into the
// active palette. The geometry / properties panels read the
// shape's colors directly from the engine for display, and the
// user picks new colors via the color palette or panel pickers.
}
}
}