2026-07-09 02:59:53 +03:00
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#![allow(dead_code, unused_imports, unused_variables, unused_macros, unreachable_patterns)]
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use std::io::Write;
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const SHADOW_RS: &str = "hcie-fx/src/emboss.rs";
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2026-07-13 20:33:39 +03:00
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const PSD_BASE: &str = "_images/_psd_stil_test/test_2";
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const RESULTS_FILE: &str = "./emboss_results.txt";
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2026-07-09 02:59:53 +03:00
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fn main() {
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let original = std::fs::read_to_string(SHADOW_RS).expect("read shadow.rs");
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let start_tag = " // BEGIN_TUNING_ZONE";
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let end_tag = " // END_TUNING_ZONE";
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let zone_start = original.find(start_tag).unwrap();
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let zone_end = original.find(end_tag).unwrap();
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let before = &original[..zone_start];
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let after = &original[zone_end + end_tag.len()..];
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2026-07-13 20:33:39 +03:00
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let ref_img = image::open(&format!("{}/Emboss.png", PSD_BASE))
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.expect("open Emboss.png")
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2026-07-09 02:59:53 +03:00
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.to_rgba8();
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let (w, h) = (ref_img.width(), ref_img.height());
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let px = (w * h) as usize;
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let ref_pixels = ref_img.into_raw();
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2026-07-13 20:33:39 +03:00
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let layers = hcie_psd::import_psd(std::path::Path::new(&format!("{}/Emboss.psd", PSD_BASE)))
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.expect("import Emboss.psd");
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2026-07-09 02:59:53 +03:00
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let layer = &layers[0];
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let alpha: Vec<u8> = layer.pixels.iter().skip(3).step_by(4).copied().collect();
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let (depth, size, soften, angle, altitude, direction, technique, style) = {
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let mut d = 0.0f32;
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let mut sz = 0.0f32;
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let mut sof = 0.0f32;
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let mut ang = 0.0f32;
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let mut alt = 0.0f32;
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let mut dir = hcie_protocol::effects::Direction::Up;
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let mut tech = hcie_protocol::effects::Technique::Smooth;
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let mut sty = hcie_protocol::effects::BevelStyle::InnerBevel;
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for e in &layer.effects {
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if let hcie_protocol::effects::LayerEffect::BevelEmboss {
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enabled: true, depth, size, soften, angle, altitude, direction, technique, style, ..
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} = e
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{
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d = *depth;
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sz = *size;
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sof = *soften;
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ang = *angle;
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alt = *altitude;
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dir = direction.clone();
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tech = technique.clone();
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sty = style.clone();
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}
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}
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(d, sz, sof, ang, alt,
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match dir { hcie_protocol::effects::Direction::Up => hcie_fx::types::Direction::Up, _ => hcie_fx::types::Direction::Down },
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match tech { hcie_protocol::effects::Technique::Smooth => hcie_fx::types::Technique::Smooth, hcie_protocol::effects::Technique::ChiselHard => hcie_fx::types::Technique::ChiselHard, _ => hcie_fx::types::Technique::ChiselSoft },
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match sty {
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hcie_protocol::effects::BevelStyle::InnerBevel => hcie_fx::types::BevelStyle::InnerBevel,
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hcie_protocol::effects::BevelStyle::OuterBevel => hcie_fx::types::BevelStyle::OuterBevel,
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hcie_protocol::effects::BevelStyle::Emboss => hcie_fx::types::BevelStyle::Emboss,
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hcie_protocol::effects::BevelStyle::PillowEmboss => hcie_fx::types::BevelStyle::PillowEmboss,
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_ => hcie_fx::types::BevelStyle::StrokeEmboss,
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})
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};
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println!("Emboss params: depth={}, size={}, soften={}, angle={}, altitude={}", depth, size, soften, angle, altitude);
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println!("Image: {}x{}", w, h);
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std::io::stdout().flush().ok();
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let mut best_mae = f64::MAX;
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let mut best_code = String::new();
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let mut best_params = (0i32, 0.0f32, 0.0f32);
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// Phase 1: coarse wide range
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let coarse_blur = &[4, 8, 12, 16, 20, 24, 30];
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let coarse_hl = &[0.2, 0.5, 0.75, 1.0, 1.5, 2.0, 3.0, 5.0];
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let coarse_sh = &[0.2, 0.5, 0.75, 1.0, 1.5, 2.0, 3.0, 4.0, 5.0, 6.0, 8.0];
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let total = coarse_blur.len() * coarse_hl.len() * coarse_sh.len();
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println!("Phase 1: coarse grid ({} combos)", total);
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std::io::stdout().flush().ok();
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search(original.as_str(), before, after, &alpha, w, h, px, &ref_pixels, &layer.pixels,
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depth, size, soften, angle, altitude, &direction, &technique, &style,
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coarse_blur, coarse_hl, coarse_sh,
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&mut best_mae, &mut best_code, &mut best_params);
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// Phase 2: fine grid around best
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let (bb, bhl, bsh) = best_params;
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let fine_blur: Vec<i32> = (bb - 4 ..= bb + 4).filter(|&v| v > 0).collect();
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let fine_hl: Vec<f32> = ((bhl * 100.0 - 50.0) as i32 ..= (bhl * 100.0 + 50.0) as i32)
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.step_by(5).map(|v| v as f32 / 100.0).filter(|&v| v > 0.0).collect();
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let fine_sh: Vec<f32> = ((bsh * 100.0 - 50.0) as i32 ..= (bsh * 100.0 + 50.0) as i32)
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.step_by(5).map(|v| v as f32 / 100.0).filter(|&v| v > 0.0).collect();
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println!("\nPhase 2: fine grid around best ({} x {} x {} = {} combos)",
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fine_blur.len(), fine_hl.len(), fine_sh.len(),
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fine_blur.len() * fine_hl.len() * fine_sh.len());
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std::io::stdout().flush().ok();
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search(original.as_str(), before, after, &alpha, w, h, px, &ref_pixels, &layer.pixels,
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depth, size, soften, angle, altitude, &direction, &technique, &style,
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&fine_blur, &fine_hl, &fine_sh,
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&mut best_mae, &mut best_code, &mut best_params);
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if best_mae < f64::MAX {
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let (bb, bhl, bsh) = best_params;
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let zone_code = format!(
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" // BEGIN_TUNING_ZONE
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let lighting_blur = {};
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lighting = box_blur_f32(&lighting, w, h, lighting_blur);
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for i in 0..px {{
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let is_inner = alpha[i] > 0;
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let show = match style {{
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crate::types::BevelStyle::InnerBevel => is_inner,
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crate::types::BevelStyle::OuterBevel => !is_inner,
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crate::types::BevelStyle::Emboss => true,
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_ => is_inner,
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}};
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if !show {{ continue; }}
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let dist_abs = if is_inner {{ dist_inside_sq[i].sqrt() }} else {{ dist_outside_sq[i].sqrt() }};
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if !is_inner && dist_abs > radius {{ continue; }}
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let technique_show = match technique {{
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crate::types::Technique::Smooth => true,
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_ => dist_abs <= radius,
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}};
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if !technique_show {{ continue; }}
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let ndl = lighting[i];
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let is_flat = is_inner && dist_abs > radius;
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if is_flat {{
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if style == crate::types::BevelStyle::Emboss && depth > 100.0 {{
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shadow_buf[i * 4 + 3] = alpha[i];
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}}
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continue;
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}}
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let hl_pred = (ndl * {:.4}).clamp(0.0, 1.0);
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let sh_pred = (-ndl * {:.4}).clamp(0.0, 1.0);
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let hl_a = (alpha[i] as f32 * hl_pred).round() as u8;
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let sh_a = (alpha[i] as f32 * sh_pred).round() as u8;
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if hl_a > 0 {{
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highlight_buf[i * 4] = highlight_color[0];
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highlight_buf[i * 4 + 1] = highlight_color[1];
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highlight_buf[i * 4 + 2] = highlight_color[2];
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highlight_buf[i * 4 + 3] = hl_a;
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}}
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if sh_a > 0 {{
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shadow_buf[i * 4] = shadow_color[0];
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shadow_buf[i * 4 + 1] = shadow_color[1];
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shadow_buf[i * 4 + 2] = shadow_color[2];
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shadow_buf[i * 4 + 3] = sh_a;
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}}
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}}
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// END_TUNING_ZONE",
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bb, bhl, bsh
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);
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let mut patched = String::with_capacity(original.len());
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patched.push_str(&original[..zone_start]);
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patched.push_str(&zone_code);
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patched.push_str(&original[zone_end + end_tag.len()..]);
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std::fs::write(SHADOW_RS, &patched).expect("write final best");
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println!("\nCompleted. Best code saved with MAE = {:.3} (blur={}, hl_scale={:.2}, sh_scale={:.2})",
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best_mae, bb, bhl, bsh);
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if let Ok(mut file) = std::fs::OpenOptions::new().create(true).write(true).truncate(true).open(RESULTS_FILE) {
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let _ = writeln!(file, "=== Emboss Tuned ===\n Params: blur={}, hl_scale={:.2}, sh_scale={:.2}\n MAE: {:.3}",
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bb, bhl, bsh, best_mae);
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}
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} else {
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std::fs::write(SHADOW_RS, &original).expect("restore original");
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}
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}
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fn search(
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_original: &str, _before: &str, _after: &str,
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alpha: &[u8], w: u32, h: u32, px: usize, ref_pixels: &[u8],
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src_pixels: &[u8],
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depth: f32, size: f32, soften: f32, angle: f32, altitude: f32,
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direction: &hcie_fx::types::Direction,
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technique: &hcie_fx::types::Technique,
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style: &hcie_fx::types::BevelStyle,
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blur_list: &[i32], hl_list: &[f32], sh_list: &[f32],
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best_mae: &mut f64, _best_code: &mut String,
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best_params: &mut (i32, f32, f32),
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) {
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let total = blur_list.len() * hl_list.len() * sh_list.len();
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let mut count = 0usize;
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for blur in blur_list {
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for hl_scale in hl_list {
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for sh_scale in sh_list {
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count += 1;
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if count % 100 == 0 {
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println!(" [{}/{}] best={:.3}", count, total, best_mae);
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std::io::stdout().flush().ok();
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}
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let (hl_buf, sh_buf) = hcie_fx::tuned::generate_bevel_tuned(
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alpha, w, h, depth, size, soften, angle, altitude,
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direction, technique, style,
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2026-07-14 00:36:09 +03:00
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*blur, *hl_scale, *sh_scale, 1.0, 0.05,
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2026-07-09 02:59:53 +03:00
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);
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let mut out = src_pixels.to_vec();
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for i in 0..px {
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let dst = [out[i*4], out[i*4+1], out[i*4+2], out[i*4+3]];
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let hl_src = [hl_buf[i*4], hl_buf[i*4+1], hl_buf[i*4+2], hl_buf[i*4+3]];
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let sh_src = [sh_buf[i*4], sh_buf[i*4+1], sh_buf[i*4+2], sh_buf[i*4+3]];
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let blended = hcie_blend::blend_pixels(dst, hl_src, hcie_blend::BlendMode::Screen, 0.75);
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let blended = hcie_blend::blend_pixels(blended, sh_src, hcie_blend::BlendMode::Multiply, 0.75);
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out[i*4..i*4+4].copy_from_slice(&blended);
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}
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let mut diff_sum = 0.0f64;
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for i in 0..px {
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let d = (0..4).map(|c| {
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(out[i * 4 + c] as i32 - ref_pixels[i * 4 + c] as i32).abs() as f64
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}).sum::<f64>();
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diff_sum += d;
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}
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let mae = diff_sum / px as f64 / 4.0;
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if mae < *best_mae {
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*best_mae = mae;
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*best_params = (*blur, *hl_scale, *sh_scale);
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println!("*** NEW BEST: {:.3} (blur={}, hl_scale={:.2}, sh_scale={:.2})",
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best_mae, blur, hl_scale, sh_scale);
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std::io::stdout().flush().ok();
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}
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}
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}
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}
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}
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