18 lines
1.2 KiB
Plaintext
18 lines
1.2 KiB
Plaintext
Build:1022
|
||
Egui ile Iced arasında hız farkı var. Egui hızlı . Ama o kadar büyük değil. Zaman zaman bu gerileme ortaya çıkıyor. O yüzden buraya karşılaştırma için dosyaları bırakıyorum.
|
||
|
||
commit : f2cca7e6a19daa9f470680260bfdf24746f214ee
|
||
DÜZELTME
|
||
feat: implement file opening logic in a new tab and streamline document loading process
|
||
|
||
commit : a2264b130d47fbbd565226040bc28fd5b9626177
|
||
4K MULTI LAYEPERFORMANCE OK : SOL 5.6 HIGH feat(perf): add real-time canvas performance measurements
|
||
|
||
- Introduced a new performance module for the iced canvas to measure input queueing, engine drawing, CPU compositing/staging, GPU upload, and renderer preparation costs.
|
||
- Implemented a performance probe in the egui reference renderer for comparative diagnostics.
|
||
- Added methods to record durations, byte transfers, and input timestamps, enabling detailed performance analysis.
|
||
- Enhanced the CanvasShaderPipeline with a new method to upload full textures without rebuilding GPU resources.
|
||
- Updated the main application to conditionally log performance diagnostics based on an environment variable.
|
||
- Created a performance plan document outlining steps to measure and optimize drawing performance in the iced application.
|
||
|