Files
hcie-rust-v3.05/hcie-io/examples/tune_mae_emboss.rs
T
phantom b09795ccff Implement stable serialization and restoration for dock layouts, including auto-hidden and floating panels
- Add `persistence.rs` for stable serialization of dock layouts without runtime identifiers.
- Introduce `preview.rs` for geometry handling of dock drop previews.
- Create `sizing.rs` to manage content-aware sizing policies and constraint solving for dock panels.
- Implement `welcome.rs` to provide a welcome surface when no documents are open, featuring New and Open actions.
2026-07-16 22:10:22 +03:00

367 lines
12 KiB
Rust

#![allow(
dead_code,
unused_imports,
unused_variables,
unused_macros,
unreachable_patterns
)]
use std::io::Write;
const SHADOW_RS: &str = "hcie-fx/src/emboss.rs";
const PSD_BASE: &str = "_images/_psd_stil_test/test_2";
const RESULTS_FILE: &str = "./emboss_results.txt";
fn main() {
let original = std::fs::read_to_string(SHADOW_RS).expect("read shadow.rs");
let start_tag = " // BEGIN_TUNING_ZONE";
let end_tag = " // END_TUNING_ZONE";
let zone_start = original.find(start_tag).unwrap();
let zone_end = original.find(end_tag).unwrap();
let before = &original[..zone_start];
let after = &original[zone_end + end_tag.len()..];
let ref_img = image::open(&format!("{}/Emboss.png", PSD_BASE))
.expect("open Emboss.png")
.to_rgba8();
let (w, h) = (ref_img.width(), ref_img.height());
let px = (w * h) as usize;
let ref_pixels = ref_img.into_raw();
let layers = hcie_psd::import_psd(std::path::Path::new(&format!("{}/Emboss.psd", PSD_BASE)))
.expect("import Emboss.psd");
let layer = &layers[0];
let alpha: Vec<u8> = layer.pixels.iter().skip(3).step_by(4).copied().collect();
let (depth, size, soften, angle, altitude, direction, technique, style) = {
let mut d = 0.0f32;
let mut sz = 0.0f32;
let mut sof = 0.0f32;
let mut ang = 0.0f32;
let mut alt = 0.0f32;
let mut dir = hcie_protocol::effects::Direction::Up;
let mut tech = hcie_protocol::effects::Technique::Smooth;
let mut sty = hcie_protocol::effects::BevelStyle::InnerBevel;
for e in &layer.effects {
if let hcie_protocol::effects::LayerEffect::BevelEmboss {
enabled: true,
depth,
size,
soften,
angle,
altitude,
direction,
technique,
style,
..
} = e
{
d = *depth;
sz = *size;
sof = *soften;
ang = *angle;
alt = *altitude;
dir = direction.clone();
tech = technique.clone();
sty = style.clone();
}
}
(
d,
sz,
sof,
ang,
alt,
match dir {
hcie_protocol::effects::Direction::Up => hcie_fx::types::Direction::Up,
_ => hcie_fx::types::Direction::Down,
},
match tech {
hcie_protocol::effects::Technique::Smooth => hcie_fx::types::Technique::Smooth,
hcie_protocol::effects::Technique::ChiselHard => {
hcie_fx::types::Technique::ChiselHard
}
_ => hcie_fx::types::Technique::ChiselSoft,
},
match sty {
hcie_protocol::effects::BevelStyle::InnerBevel => {
hcie_fx::types::BevelStyle::InnerBevel
}
hcie_protocol::effects::BevelStyle::OuterBevel => {
hcie_fx::types::BevelStyle::OuterBevel
}
hcie_protocol::effects::BevelStyle::Emboss => hcie_fx::types::BevelStyle::Emboss,
hcie_protocol::effects::BevelStyle::PillowEmboss => {
hcie_fx::types::BevelStyle::PillowEmboss
}
_ => hcie_fx::types::BevelStyle::StrokeEmboss,
},
)
};
println!(
"Emboss params: depth={}, size={}, soften={}, angle={}, altitude={}",
depth, size, soften, angle, altitude
);
println!("Image: {}x{}", w, h);
std::io::stdout().flush().ok();
let mut best_mae = f64::MAX;
let mut best_code = String::new();
let mut best_params = (0i32, 0.0f32, 0.0f32);
// Phase 1: coarse wide range
let coarse_blur = &[4, 8, 12, 16, 20, 24, 30];
let coarse_hl = &[0.2, 0.5, 0.75, 1.0, 1.5, 2.0, 3.0, 5.0];
let coarse_sh = &[0.2, 0.5, 0.75, 1.0, 1.5, 2.0, 3.0, 4.0, 5.0, 6.0, 8.0];
let total = coarse_blur.len() * coarse_hl.len() * coarse_sh.len();
println!("Phase 1: coarse grid ({} combos)", total);
std::io::stdout().flush().ok();
search(
original.as_str(),
before,
after,
&alpha,
w,
h,
px,
&ref_pixels,
&layer.pixels,
depth,
size,
soften,
angle,
altitude,
&direction,
&technique,
&style,
coarse_blur,
coarse_hl,
coarse_sh,
&mut best_mae,
&mut best_code,
&mut best_params,
);
// Phase 2: fine grid around best
let (bb, bhl, bsh) = best_params;
let fine_blur: Vec<i32> = (bb - 4..=bb + 4).filter(|&v| v > 0).collect();
let fine_hl: Vec<f32> = ((bhl * 100.0 - 50.0) as i32..=(bhl * 100.0 + 50.0) as i32)
.step_by(5)
.map(|v| v as f32 / 100.0)
.filter(|&v| v > 0.0)
.collect();
let fine_sh: Vec<f32> = ((bsh * 100.0 - 50.0) as i32..=(bsh * 100.0 + 50.0) as i32)
.step_by(5)
.map(|v| v as f32 / 100.0)
.filter(|&v| v > 0.0)
.collect();
println!(
"\nPhase 2: fine grid around best ({} x {} x {} = {} combos)",
fine_blur.len(),
fine_hl.len(),
fine_sh.len(),
fine_blur.len() * fine_hl.len() * fine_sh.len()
);
std::io::stdout().flush().ok();
search(
original.as_str(),
before,
after,
&alpha,
w,
h,
px,
&ref_pixels,
&layer.pixels,
depth,
size,
soften,
angle,
altitude,
&direction,
&technique,
&style,
&fine_blur,
&fine_hl,
&fine_sh,
&mut best_mae,
&mut best_code,
&mut best_params,
);
if best_mae < f64::MAX {
let (bb, bhl, bsh) = best_params;
let zone_code = format!(
" // BEGIN_TUNING_ZONE
let lighting_blur = {};
lighting = box_blur_f32(&lighting, w, h, lighting_blur);
for i in 0..px {{
let is_inner = alpha[i] > 0;
let show = match style {{
crate::types::BevelStyle::InnerBevel => is_inner,
crate::types::BevelStyle::OuterBevel => !is_inner,
crate::types::BevelStyle::Emboss => true,
_ => is_inner,
}};
if !show {{ continue; }}
let dist_abs = if is_inner {{ dist_inside_sq[i].sqrt() }} else {{ dist_outside_sq[i].sqrt() }};
if !is_inner && dist_abs > radius {{ continue; }}
let technique_show = match technique {{
crate::types::Technique::Smooth => true,
_ => dist_abs <= radius,
}};
if !technique_show {{ continue; }}
let ndl = lighting[i];
let is_flat = is_inner && dist_abs > radius;
if is_flat {{
if style == crate::types::BevelStyle::Emboss && depth > 100.0 {{
shadow_buf[i * 4 + 3] = alpha[i];
}}
continue;
}}
let hl_pred = (ndl * {:.4}).clamp(0.0, 1.0);
let sh_pred = (-ndl * {:.4}).clamp(0.0, 1.0);
let hl_a = (alpha[i] as f32 * hl_pred).round() as u8;
let sh_a = (alpha[i] as f32 * sh_pred).round() as u8;
if hl_a > 0 {{
highlight_buf[i * 4] = highlight_color[0];
highlight_buf[i * 4 + 1] = highlight_color[1];
highlight_buf[i * 4 + 2] = highlight_color[2];
highlight_buf[i * 4 + 3] = hl_a;
}}
if sh_a > 0 {{
shadow_buf[i * 4] = shadow_color[0];
shadow_buf[i * 4 + 1] = shadow_color[1];
shadow_buf[i * 4 + 2] = shadow_color[2];
shadow_buf[i * 4 + 3] = sh_a;
}}
}}
// END_TUNING_ZONE",
bb, bhl, bsh
);
let mut patched = String::with_capacity(original.len());
patched.push_str(&original[..zone_start]);
patched.push_str(&zone_code);
patched.push_str(&original[zone_end + end_tag.len()..]);
std::fs::write(SHADOW_RS, &patched).expect("write final best");
println!("\nCompleted. Best code saved with MAE = {:.3} (blur={}, hl_scale={:.2}, sh_scale={:.2})",
best_mae, bb, bhl, bsh);
if let Ok(mut file) = std::fs::OpenOptions::new()
.create(true)
.write(true)
.truncate(true)
.open(RESULTS_FILE)
{
let _ = writeln!(file, "=== Emboss Tuned ===\n Params: blur={}, hl_scale={:.2}, sh_scale={:.2}\n MAE: {:.3}",
bb, bhl, bsh, best_mae);
}
} else {
std::fs::write(SHADOW_RS, &original).expect("restore original");
}
}
fn search(
_original: &str,
_before: &str,
_after: &str,
alpha: &[u8],
w: u32,
h: u32,
px: usize,
ref_pixels: &[u8],
src_pixels: &[u8],
depth: f32,
size: f32,
soften: f32,
angle: f32,
altitude: f32,
direction: &hcie_fx::types::Direction,
technique: &hcie_fx::types::Technique,
style: &hcie_fx::types::BevelStyle,
blur_list: &[i32],
hl_list: &[f32],
sh_list: &[f32],
best_mae: &mut f64,
_best_code: &mut String,
best_params: &mut (i32, f32, f32),
) {
let total = blur_list.len() * hl_list.len() * sh_list.len();
let mut count = 0usize;
for blur in blur_list {
for hl_scale in hl_list {
for sh_scale in sh_list {
count += 1;
if count % 100 == 0 {
println!(" [{}/{}] best={:.3}", count, total, best_mae);
std::io::stdout().flush().ok();
}
let (hl_buf, sh_buf) = hcie_fx::tuned::generate_bevel_tuned(
alpha, w, h, depth, size, soften, angle, altitude, direction, technique, style,
*blur, *hl_scale, *sh_scale, 1.0, 0.05,
);
let mut out = src_pixels.to_vec();
for i in 0..px {
let dst = [out[i * 4], out[i * 4 + 1], out[i * 4 + 2], out[i * 4 + 3]];
let hl_src = [
hl_buf[i * 4],
hl_buf[i * 4 + 1],
hl_buf[i * 4 + 2],
hl_buf[i * 4 + 3],
];
let sh_src = [
sh_buf[i * 4],
sh_buf[i * 4 + 1],
sh_buf[i * 4 + 2],
sh_buf[i * 4 + 3],
];
let blended =
hcie_blend::blend_pixels(dst, hl_src, hcie_blend::BlendMode::Screen, 0.75);
let blended = hcie_blend::blend_pixels(
blended,
sh_src,
hcie_blend::BlendMode::Multiply,
0.75,
);
out[i * 4..i * 4 + 4].copy_from_slice(&blended);
}
let mut diff_sum = 0.0f64;
for i in 0..px {
let d = (0..4)
.map(|c| {
(out[i * 4 + c] as i32 - ref_pixels[i * 4 + c] as i32).abs() as f64
})
.sum::<f64>();
diff_sum += d;
}
let mae = diff_sum / px as f64 / 4.0;
if mae < *best_mae {
*best_mae = mae;
*best_params = (*blur, *hl_scale, *sh_scale);
println!(
"*** NEW BEST: {:.3} (blur={}, hl_scale={:.2}, sh_scale={:.2})",
best_mae, blur, hl_scale, sh_scale
);
std::io::stdout().flush().ok();
}
}
}
}
}