Files
hcie-rust-v3.05/hcie-io/examples/tune_mae_bevel_emboss_grid.rs
phantom b09795ccff Implement stable serialization and restoration for dock layouts, including auto-hidden and floating panels
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2026-07-16 22:10:22 +03:00

426 lines
18 KiB
Rust

#![allow(dead_code, unused_imports, unused_variables, unused_macros)]
use rayon::prelude::*;
/// Grid-search Bevel & Emboss MAE tuning against Photoshop ground-truth PNGs.
///
/// Expects `_tmp/psd_tunes/bevel_emboss_png_set/` with transparent PNGs exported
/// from `_tmp/psd_tunes/bevel_emboss_psd_set/`.
///
/// Uses the full `apply_layer_effects` pipeline (including inside/behind split
/// for Emboss/OuterBevel) so the tuning matches real rendering behavior.
///
/// Usage:
/// cargo run --example tune_mae_bevel_emboss_grid -p hcie-io --release
use std::fs;
use std::io::Write;
const GT_DIR: &str = "_tmp/psd_tunes/bevel_emboss_png_set";
const RESULTS_FILE: &str = "bevel_emboss_grid_results_v4.txt";
struct Sample {
name: String,
style: String,
depth: f32,
size: f32,
soften: f32,
direction: String,
altitude: f32,
angle: f32,
ref_pixels: Vec<u8>,
content_mask: Vec<bool>,
layer_pixels: Vec<u8>,
fx_effects: Vec<hcie_fx::types::LayerEffect>,
fill_opacity: f32,
w: u32,
h: u32,
}
fn main() {
let entries: Vec<_> = std::fs::read_dir(GT_DIR)
.unwrap_or_else(|e| panic!("cannot read {}: {}", GT_DIR, e))
.filter_map(|e| e.ok())
.filter(|e| {
let s = e.file_name();
let s = s.to_string_lossy();
s.starts_with("be_") && s.ends_with(".png")
})
.collect();
println!("Found {} PNGs in {}", entries.len(), GT_DIR);
let mut samples: Vec<Sample> = Vec::new();
for entry in &entries {
let path = entry.path();
let stem = path.file_stem().unwrap().to_string_lossy().to_string();
let params = match parse_filename(&stem) {
Some(p) => p,
None => {
eprintln!(" SKIP: {}", stem);
continue;
}
};
let (_shape, style, depth, size, soften, direction, altitude, _technique) = params;
let img = match image::open(&path) {
Ok(i) => i,
Err(e) => {
eprintln!(" SKIP {}: {}", stem, e);
continue;
}
};
let rgba = img.to_rgba8();
let raw = rgba.into_raw();
let w = img.width();
let h = img.height();
let npix = (w * h) as usize;
let mut content_mask = vec![false; npix];
for i in 0..npix {
content_mask[i] = raw[i * 4 + 3] > 0;
}
let psd_path_str = format!("_tmp/psd_tunes/bevel_emboss_psd_set/{}.psd", stem);
let (layer_pixels, fx_effects, fill_opacity, angle) = if let Ok(layers) =
hcie_psd::import_psd(std::path::Path::new(&psd_path_str))
{
let mut found = None;
for l in layers {
if !l.effects.is_empty() {
let fx_effects: Vec<hcie_fx::types::LayerEffect> = l
.effects
.iter()
.map(|e| hcie_fx::types::protocol_to_hcie_fx_effect(e))
.collect();
// Extract angle from BevelEmboss effect
let mut angle = 120.0f32;
for e in &l.effects {
if let hcie_protocol::effects::LayerEffect::BevelEmboss {
angle: a, ..
} = e
{
angle = *a;
}
}
found = Some((l.pixels, fx_effects, l.fill_opacity, angle));
break;
}
}
match found {
Some(v) => v,
None => {
eprintln!(" SKIP no effects layer: {}", stem);
continue;
}
}
} else {
eprintln!(" SKIP PSD missing for {}: {}", stem, psd_path_str);
continue;
};
samples.push(Sample {
name: stem,
style,
depth,
size,
soften,
direction,
altitude,
angle,
ref_pixels: raw,
content_mask,
layer_pixels,
fx_effects,
fill_opacity,
w,
h,
});
}
println!("Loaded {} samples", samples.len());
if samples.is_empty() {
eprintln!("No valid samples found.");
std::process::exit(1);
}
let content_count = samples[0].content_mask.iter().filter(|&&b| b).count();
println!("Content pixels per image: {}", content_count);
// Use all samples (inner bevel, outer bevel, emboss) for combined tuning
// Grid search over lighting_blur, hl_scale, sh_scale, tilt_scale
// Wide ranges to cover high-depth PSDs (e.g. Sultan depth=350) and
// various bevel sizes (10, 25+). Each axis spans low→high so the
// search can find optima for both simple and complex shapes.
let lighting_blurs: &[i32] = &[0, 2, 5];
let hl_scales: &[f32] = &[0.05, 0.1, 0.2, 0.5];
let sh_scales: &[f32] = &[2.0, 8.0, 16.0];
let tilt_scales: &[f32] = &[0.05, 0.1, 0.2, 0.3, 0.5, 0.75, 1.0, 1.5, 2.0, 3.0, 5.0, 8.0];
let total_combos = lighting_blurs.len() * hl_scales.len() * sh_scales.len() * tilt_scales.len();
println!(
"Grid: {} combos x {} samples = {} evals",
total_combos,
samples.len(),
total_combos * samples.len()
);
std::io::stdout().flush().ok();
let mut best_avg_mae = f64::MAX;
let mut best_params = (0i32, 0.0f32, 0.0f32, 0.0f32);
let mut eval_count = 0usize;
for &lighting_blur in lighting_blurs {
for &hl_scale in hl_scales {
for &sh_scale in sh_scales {
for &tilt_scale in tilt_scales {
let total_mae: f64 = samples
.par_iter()
.map(|s| {
// Use generate_bevel_tuned to get highlight/shadow buffers
let style_enum = match s.style.as_str() {
"emboss" => hcie_fx::types::BevelStyle::Emboss,
"outer" => hcie_fx::types::BevelStyle::OuterBevel,
_ => hcie_fx::types::BevelStyle::InnerBevel,
};
let dir_enum = match s.direction.as_str() {
"down" => hcie_fx::types::Direction::Down,
_ => hcie_fx::types::Direction::Up,
};
let (highlight, shadow) = hcie_fx::tuned::generate_bevel_tuned(
&s.layer_pixels
.iter()
.skip(3)
.step_by(4)
.copied()
.collect::<Vec<u8>>(),
s.w,
s.h,
s.depth,
s.size,
s.soften,
s.angle,
s.altitude,
&dir_enum,
&hcie_fx::types::Technique::Smooth,
&style_enum,
lighting_blur,
hl_scale,
sh_scale,
1.0,
tilt_scale,
);
let px = (s.w * s.h) as usize;
let mut out = vec![0u8; px * 4];
// Base shape: fill with layer pixels (black fill)
for i in 0..px {
if s.layer_pixels[i * 4 + 3] > 0 {
out[i * 4] = s.layer_pixels[i * 4];
out[i * 4 + 1] = s.layer_pixels[i * 4 + 1];
out[i * 4 + 2] = s.layer_pixels[i * 4 + 2];
out[i * 4 + 3] = s.layer_pixels[i * 4 + 3];
}
}
// For emboss/outerbevel: outside highlight/shadow go to empty canvas (behind)
let has_outer = matches!(
style_enum,
hcie_fx::types::BevelStyle::Emboss
| hcie_fx::types::BevelStyle::OuterBevel
);
// Get opacity and blend mode from fx_effects
let (hl_op, sh_op, hl_bm, sh_bm) = {
let mut hl_op = 0.75f32;
let mut sh_op = 0.75f32;
let mut hl_bm = hcie_blend::BlendMode::Screen;
let mut sh_bm = hcie_blend::BlendMode::Multiply;
for e in &s.fx_effects {
if let hcie_fx::types::LayerEffect::BevelEmboss {
highlight_opacity,
shadow_opacity,
highlight_blend,
shadow_blend,
..
} = e
{
hl_op = *highlight_opacity / 100.0;
sh_op = *shadow_opacity / 100.0;
hl_bm = *highlight_blend;
sh_bm = *shadow_blend;
}
}
(hl_op, sh_op, hl_bm, sh_bm)
};
// Composite highlight — inside on fill, outside on empty canvas
for i in 0..px {
let sa = highlight[i * 4 + 3];
if sa > 0 {
let is_inner = s.layer_pixels[i * 4 + 3] > 0;
if !has_outer || is_inner {
let dst = [
out[i * 4],
out[i * 4 + 1],
out[i * 4 + 2],
out[i * 4 + 3],
];
let src = [
highlight[i * 4],
highlight[i * 4 + 1],
highlight[i * 4 + 2],
sa,
];
let blended =
hcie_blend::blend_pixels(dst, src, hl_bm, hl_op);
out[i * 4..i * 4 + 4].copy_from_slice(&blended);
} else {
// Outside: composite highlight on empty canvas
let dst = [0u8, 0, 0, 0];
let src = [
highlight[i * 4],
highlight[i * 4 + 1],
highlight[i * 4 + 2],
sa,
];
let blended =
hcie_blend::blend_pixels(dst, src, hl_bm, hl_op);
out[i * 4..i * 4 + 4].copy_from_slice(&blended);
}
}
}
// Composite shadow
for i in 0..px {
let sa = shadow[i * 4 + 3];
if sa > 0 {
let is_inner = s.layer_pixels[i * 4 + 3] > 0;
if !has_outer || is_inner {
let dst = [
out[i * 4],
out[i * 4 + 1],
out[i * 4 + 2],
out[i * 4 + 3],
];
let src = [
shadow[i * 4],
shadow[i * 4 + 1],
shadow[i * 4 + 2],
sa,
];
let blended =
hcie_blend::blend_pixels(dst, src, sh_bm, sh_op);
out[i * 4..i * 4 + 4].copy_from_slice(&blended);
} else {
let dst = [
out[i * 4],
out[i * 4 + 1],
out[i * 4 + 2],
out[i * 4 + 3],
];
let src = [
shadow[i * 4],
shadow[i * 4 + 1],
shadow[i * 4 + 2],
sa,
];
let blended =
hcie_blend::blend_pixels(dst, src, sh_bm, sh_op);
out[i * 4..i * 4 + 4].copy_from_slice(&blended);
}
}
}
let mut diff_sum = 0.0f64;
let mut content_pixels = 0u64;
for i in 0..px {
if !s.content_mask[i] {
continue;
}
content_pixels += 1;
for c in 0..4 {
diff_sum +=
(out[i * 4 + c] as i32 - s.ref_pixels[i * 4 + c] as i32)
.abs() as f64;
}
}
if content_pixels > 0 {
diff_sum / content_pixels as f64 / 4.0
} else {
0.0
}
})
.sum();
eval_count += 1;
let avg_mae = total_mae / samples.len() as f64;
if avg_mae < best_avg_mae {
best_avg_mae = avg_mae;
best_params = (lighting_blur, hl_scale, sh_scale, tilt_scale);
println!("*** [{}/{}] NEW BEST avg MAE = {:.4} (lb={}, hl={:.3}, sh={:.2}, tilt={:.2})",
eval_count, total_combos, best_avg_mae, lighting_blur, hl_scale, sh_scale, tilt_scale);
std::io::stdout().flush().ok();
} else if eval_count % 100 == 0 {
println!(
" [{}/{}] avg={:.4} best={:.4}",
eval_count, total_combos, avg_mae, best_avg_mae
);
std::io::stdout().flush().ok();
}
}
}
}
}
let (lb, hl, sh, ts) = best_params;
println!("\n=== RESULT ===");
println!("Best avg MAE = {:.4}", best_avg_mae);
println!(" lighting_blur = {}", lb);
println!(" hl_scale = {:.3}", hl);
println!(" sh_scale = {:.2}", sh);
println!(" tilt_scale = {:.2}", ts);
if let Ok(mut file) = std::fs::OpenOptions::new()
.create(true)
.write(true)
.truncate(true)
.open(RESULTS_FILE)
{
let _ = writeln!(
file,
"lighting_blur={} hl_scale={:.3} sh_scale={:.2} tilt_scale={:.2}\n\
avg_mae={:.4} samples={} combos={}",
lb,
hl,
sh,
ts,
best_avg_mae,
samples.len(),
total_combos
);
}
}
fn parse_filename(name: &str) -> Option<(String, String, f32, f32, f32, String, f32, String)> {
// be_{shape}_{style}_d{depth}_sz{size}_sf{soften}_{dir}_alt{altitude}_{technique}
let parts: Vec<&str> = name.split('_').collect();
if parts.len() < 9 || parts[0] != "be" {
return None;
}
let shape = parts[1].to_string();
let style = parts[2].to_string();
let depth = parts[3].strip_prefix('d')?.parse::<f32>().ok()?;
let size = parts[4].strip_prefix("sz")?.parse::<f32>().ok()?;
let soften = parts[5].strip_prefix("sf")?.parse::<f32>().ok()?;
let direction = parts[6].to_string();
let altitude = parts[7].strip_prefix("alt")?.parse::<f32>().ok()?;
let technique = parts[8].to_string();
Some((
shape, style, depth, size, soften, direction, altitude, technique,
))
}