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hcie-rust-v3.05/hcie-io/examples/generate_drop_shadow_psd_set.rs
2026-07-09 02:59:53 +03:00

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/// Generate a systematic set of drop shadow PSDs for ground-truth MAE tuning.
///
/// Each PSD: 256×256 black rectangle (25% margin) on transparent background
/// + drop shadow effect.
/// Output: `_tmp/drop_shadow_psd_set/`
use hcie_protocol::{Layer, LayerType, LayerData, BlendMode, effects::LayerEffect};
use std::sync::atomic::{AtomicBool};
use std::sync::Mutex;
fn main() {
let out_dir = std::path::Path::new("_tmp/drop_shadow_psd_set");
std::fs::create_dir_all(out_dir).expect("create output dir");
let canvas: u32 = 256;
let margin: u32 = 64;
let angles: &[f32] = &[0.0, 90.0, 180.0, 270.0];
let distances: &[f32] = &[5.0, 15.0, 30.0];
let sizes: &[f32] = &[10.0, 30.0];
let spreads: &[f32] = &[0.0, 20.0];
let fx_opacities: &[f32] = &[0.75, 1.0];
let noises: &[f32] = &[0.0, 15.0];
let fx_blend_modes: &[(BlendMode, &str)] = &[
(BlendMode::Normal, "normal"),
(BlendMode::Multiply, "multiply"),
];
let shadow_colors: &[([u8; 4], &str)] = &[
([220, 30, 30, 255], "red"),
([30, 180, 30, 255], "green"),
([30, 60, 220, 255], "blue"),
([220, 220, 220, 255], "white"),
];
let total = angles.len() * distances.len() * sizes.len() * spreads.len()
* fx_opacities.len() * fx_blend_modes.len() * shadow_colors.len() * noises.len();
println!("Generating {} drop shadow PSDs...", total);
let mut count = 0usize;
let mut errors = 0usize;
for &angle in angles {
for &distance in distances {
for &size in sizes {
for &spread in spreads {
for &opacity in fx_opacities {
for &(_bm, bm_name) in fx_blend_modes {
for &(color, color_name) in shadow_colors {
for &noise in noises {
count += 1;
let filename = format!(
"ds_a{}_d{}_s{}_sp{}_op{}_n{}_{}_{}.psd",
angle as u32, distance as u32, size as u32,
spread as u32, (opacity * 100.0) as u32,
noise as u32, bm_name, color_name
);
let path = out_dir.join(&filename);
if path.exists() {
continue;
}
let mut pixels = vec![0u8; (canvas * canvas * 4) as usize];
for y in 0..canvas {
for x in 0..canvas {
let i = (y * canvas + x) as usize * 4;
if x >= margin && x < canvas - margin
&& y >= margin && y < canvas - margin
{
pixels[i] = 0;
pixels[i + 1] = 0;
pixels[i + 2] = 0;
pixels[i + 3] = 255;
}
}
}
let effect = LayerEffect::DropShadow {
enabled: true,
blend_mode: bm_name.to_string(),
color,
opacity,
angle,
distance,
spread,
size,
noise,
contour: None,
};
let layer = Layer {
name: "shape".to_string(),
layer_type: LayerType::Raster,
data: LayerData::Raster,
pixels: pixels.clone(),
width: canvas,
height: canvas,
visible: true,
opacity: 1.0,
blend_mode: BlendMode::Normal,
locked: false,
dirty: false,
id: 1,
parent_id: None,
styles: vec![],
clipping_mask: false,
collapsed: false,
adjustment: None,
mask_pixels: None,
mask_bounds: None,
mask_default_color: 0,
curve_points: vec![],
fill_opacity: 1.0,
effects: vec![effect],
effects_dirty: AtomicBool::new(false),
effects_cache: Mutex::new(None),
adjustment_raw: None,
is_section_divider: false,
image_resources_raw: None,
};
match hcie_psd::save_psd(&[layer], canvas, canvas, &pixels, &path) {
Ok(()) => {}
Err(e) => {
eprintln!(" ERROR {}: {}", filename, e);
errors += 1;
}
}
if count % 20 == 0 {
println!(" [{}/{}] errors={}", count, total, errors);
}
}
}
}
}
}
}
}
}
println!("Done. {} PSDs generated, {} errors.", count - errors, errors);
}