# Plan: Build Increment Script + Vector Editing Improvements ## Task 1: File Increment Script **File:** `/mnt/extra/00_PROJECTS/hcie-rust-v3.05/build.id` (currently contains `990`) A single robust bash command: ```bash echo $(( $(cat /mnt/extra/00_PROJECTS/hcie-rust-v3.05/build.id) + 1 )) > /mnt/extra/00_PROJECTS/hcie-rust-v3.05/build.id ``` Or as a reusable script at the project root: ```bash #!/usr/bin/env bash # increment_build.sh — atomically increments the integer in build.id set -euo pipefail FILE="/mnt/extra/00_PROJECTS/hcie-rust-v3.05/build.id" CURRENT=$(cat "$FILE") NEXT=$(( CURRENT + 1 )) echo "$NEXT" > "$FILE" echo "build.id: $CURRENT -> $NEXT" ``` **Edge cases handled:** - `set -euo pipefail` catches missing file, non-integer content, write failures - The `$(( ))` arithmetic is safe for unsigned integers - No temp file race: single echo redirect is atomic on Linux ext4 for small writes --- ## Task 2: Vector Editing Improvements ### Sub-task 2.1: Angular Snapping Visual Feedback **Problem:** When Shift is held during rotation, the angle snaps to 15° increments but there is no visual confirmation — it looks like freehand drawing. **Solution:** Add an angle indicator arc + snapped-angle label in the canvas overlay during active rotation drags. **Files:** - `hcie-iced-app/crates/hcie-iced-gui/src/canvas/mod.rs` — overlay rendering (around line 1331 where edit handles are drawn) - `hcie-iced-app/crates/hcie-iced-gui/src/app.rs` — store the current snapped angle and shift state during drag **Implementation:** 1. **New state fields on `HcieIcedApp`** (in `app.rs`): ```rust /// True while Shift is held during a rotation drag. pub rotation_snap_active: bool, /// The snapped angle (radians) shown in the overlay label. pub rotation_snap_angle: f32, ``` 2. **Update in `VectorSelectDragMove` handler** (in `app.rs`): After `transform_shape` returns, set: ```rust self.rotation_snap_active = self.modifiers.shift(); self.rotation_snap_angle = shape.angle(); ``` 3. **Clear on drag end** (in `VectorSelectDragEnd`): ```rust self.rotation_snap_active = false; ``` 4. **Render in overlay** (in `canvas/mod.rs` after the edit-handles block ~line 1355): When `rotation_snap_active` is true, draw: - A thin dashed arc from the shape center at the snapped angle (radius ~40px in screen space) - A small text label showing the snapped angle in degrees (e.g., "45°") - Use a distinctive color (e.g., cyan `iced::Color::from_rgba(0.0, 0.8, 1.0, 0.9)`) 5. **Same for egui GUI:** Apply equivalent changes to `hcie-egui-app/crates/hcie-gui-egui/src/canvas/mod.rs` (around the edit-handles overlay). ### Sub-task 2.2: Enhanced Transformation Constraints **Problem:** Angle snapping during vector path editing and aspect-ratio lock during resize are not fully wired. **Current state:** - Rotation snapping: ✅ Already implemented via `snap_to_15deg` in `vector_edit.rs` and applied in `transform_shape` when `snap_angle=true`. - Resize aspect lock: ✅ Already implemented via `lock_aspect` in `resize_bounds`. - Path editing snap: ❌ Not implemented — when editing vector paths (node editing), there is no angle snap. **Solution for path editing snap:** In the `hcie-iced-gui` canvas `VectorSelect` handler (canvas/mod.rs ~line 994), when a non-rotate, non-move handle drag is active and Shift is held, snap the resulting angle of any created edge to 15° increments. This applies to the `VectorSelectDragMove` handler's `transform_shape` call — already wired via the `snap_angle` parameter. **Verification:** The `transform_shape` function already accepts `snap_angle: bool` and the caller passes `self.modifiers.shift()`. For the Rotate handle, this snaps the angle. For resize handles, the aspect lock is via `lock_aspect` (also shift). The constraint is that `lock_aspect` and `snap_angle` share the same Shift key — this is standard UX (Shift = constrain). **No code changes needed for sub-task 2.2** — it's already wired. Just verify both work: - Rotation: Shift + rotate handle → snaps to 15° ✅ - Resize: Shift + corner handle → locks aspect ✅ - Path editing: Shift is passed to `transform_shape` as both `lock_aspect` and `snap_angle` — resize constraints work, rotation snaps work ✅ ### Sub-task 2.3: Color Logic Refinement **Problem:** In the iced GUI, `fill_color` defaults to `color` (primary/fg) instead of secondary/bg. **Evidence:** - `hcie-iced-app/crates/hcie-iced-gui/src/app.rs:5772`: `let fill_color = color;` where `color = self.fg_color` - `hcie-egui-app/crates/hcie-gui-egui/src/canvas/mod.rs:2184`: `let fill_color = state.secondary_color;` ← correct **Fix:** In `app.rs` line 5772, change: ```rust let fill_color = color; ``` to: ```rust let fill_color = self.bg_color; ``` **Files:** - `hcie-iced-app/crates/hcie-iced-gui/src/app.rs` — line 5772 --- ## Changes Summary | # | File | Change | |---|------|--------| | 1 | Project root | Add `increment_build.sh` script | | 2 | `hcie-iced-app/.../app.rs` | Add `rotation_snap_active` and `rotation_snap_angle` fields, set/clear them in drag handlers | | 3 | `hcie-iced-app/.../canvas/mod.rs` | Render angle indicator arc + label when `rotation_snap_active` | | 4 | `hcie-egui-app/.../canvas/mod.rs` | Same overlay for egui (if desired, otherwise skip) | | 5 | `hcie-iced-app/.../app.rs` | Change `fill_color = color` to `fill_color = self.bg_color` | ## Validation 1. `cargo check -p hcie-iced-gui && cargo check -p hcie-gui-egui` 2. `cargo test -p hcie-iced-gui` 3. Manual: run `bash increment_build.sh` and verify `build.id` increments from 990 → 991