fn main() { let base = "_images/_psd_stil_test/sultan_test/sultan"; let layers = hcie_psd::import_psd(std::path::Path::new(&format!("{}/sultan_0003_Layer 2.psd", base))).unwrap(); let comp_layers: Vec = layers.iter().map(|l| hcie_composite::Layer { name: l.name.clone(), layer_type: l.layer_type.clone(), data: l.data.clone(), pixels: l.pixels.clone(), width: l.width, height: l.height, visible: l.visible, opacity: l.opacity, blend_mode: l.blend_mode.clone(), locked: l.locked, dirty: l.dirty, id: l.id, parent_id: l.parent_id, styles: l.styles.clone(), clipping_mask: l.clipping_mask, collapsed: l.collapsed, adjustment: l.adjustment.clone(), mask_pixels: l.mask_pixels.clone(), mask_bounds: l.mask_bounds, mask_default_color: l.mask_default_color, curve_points: l.curve_points.clone(), fill_opacity: l.fill_opacity, effects: l.effects.clone(), effects_dirty: std::sync::atomic::AtomicBool::new(false), effects_cache: std::sync::Mutex::new(None), adjustment_raw: None, is_section_divider: false, image_resources_raw: None, }).collect(); let w = comp_layers[0].width; let h = comp_layers[0].height; let rendered = hcie_composite::composite_layers(&comp_layers, w, h); let ref_img = image::open(&format!("{}/Layer 2.png", base)).unwrap().to_rgba8(); // Scan the RIGHT edge of the shape to see highlight println!("=== Right edge scan at y=620 ==="); for x in 470..=495 { let i = (620 * w + x) as usize * 4; let ri = (620 * ref_img.width() + x) as usize * 4; let our = &rendered[i..i+4]; let refv = &ref_img.as_raw()[ri..ri+4]; let alpha_layer = layers[0].pixels[i+3]; let diff: f64 = (0..4).map(|c| (our[c] as f64 - refv[c] as f64).abs()).sum(); println!(" x={}: alpha_orig={} ours=({},{},{},{}) ref=({},{},{},{}) diff={:.0}", x, alpha_layer, our[0], our[1], our[2], our[3], refv[0], refv[1], refv[2], refv[3], diff); } // Scan the LEFT edge of the shape (light-facing side) println!("\n=== Left edge scan at y=620 ==="); for x in 145..=195 { let i = (620 * w + x) as usize * 4; let ri = (620 * ref_img.width() + x) as usize * 4; let our = &rendered[i..i+4]; let refv = &ref_img.as_raw()[ri..ri+4]; let alpha_layer = layers[0].pixels[i+3]; let diff: f64 = (0..4).map(|c| (our[c] as f64 - refv[c] as f64).abs()).sum(); if alpha_layer > 0 { println!(" x={}: alpha_orig={} ours=({},{},{},{}) ref=({},{},{},{}) diff={:.0}", x, alpha_layer, our[0], our[1], our[2], our[3], refv[0], refv[1], refv[2], refv[3], diff); } } // Scan at y=200 (upper area) println!("\n=== Upper area scan at y=200 ==="); for x in [100, 150, 200, 250, 300, 350, 400] { let i = (200 * w + x) as usize * 4; let ri = (200 * ref_img.width() + x) as usize * 4; let our = &rendered[i..i+4]; let refv = &ref_img.as_raw()[ri..ri+4]; let alpha_layer = layers[0].pixels[i+3]; let diff: f64 = (0..4).map(|c| (our[c] as f64 - refv[c] as f64).abs()).sum(); if diff > 5.0 || alpha_layer > 0 { println!(" ({},{}) alpha_orig={} ours=({},{},{},{}) ref=({},{},{},{}) diff={:.0}", x, 200, alpha_layer, our[0], our[1], our[2], our[3], refv[0], refv[1], refv[2], refv[3], diff); } } // Scan the FLAT interior to see what the lighting looks like in the middle println!("\n=== Flat interior scan at y=620, x=250-350 ==="); for x in 250..=350 { let i = (620 * w + x) as usize * 4; let ri = (620 * ref_img.width() + x) as usize * 4; let our = &rendered[i..i+4]; let refv = &ref_img.as_raw()[ri..ri+4]; if x % 10 == 0 { println!(" x={}: ours=({},{},{},{}) ref=({},{},{},{})", x, our[0], our[1], our[2], our[3], refv[0], refv[1], refv[2], refv[3]); } } // Check what blend modes are used for Bevel/Emboss println!("\n=== Effect details ==="); for e in &layers[0].effects { println!(" {:?}", e); } }