//! Automated visual check for the Meadow brush. //! //! Purpose: Renders several Meadow strokes onto a transparent canvas using the //! public engine API and saves the result as a PNG. This bypasses the GUI so //! brush behaviour can be inspected directly, and doubles as a regression //! guard for color-variant and blade geometry. //! //! Logic & Workflow: //! 1. Create a 512x512 white/opaque canvas. //! 2. Configure a Meadow brush with color_variant enabled and a green base color. //! 3. Draw multiple short strokes at different positions. //! 4. Save the composited pixels to `target/meadow_check.png`. use hcie_engine_api::{BrushStyle, BrushTip, Engine}; #[test] #[ignore = "manual visual check: run with --ignored --test meadow_check and inspect target/meadow_check.png"] fn meadow_brush_visual_check() { let mut engine = Engine::new_with_options("MeadowCheck", 512, 512, false); let layer_id = engine.active_layer_id(); let mut tip = BrushTip::default(); tip.style = BrushStyle::Meadow; tip.size = 80.0; tip.opacity = 0.95; tip.hardness = 0.85; tip.spacing = 0.40; tip.color_variant = true; tip.variant_amount = 0.6; engine.set_brush_tip(tip); engine.set_color([50, 200, 80, 255]); // Stroke 1: a short wavy tuft. engine.begin_stroke(layer_id, 150.0, 400.0); for i in 0..=30 { let t = i as f32 / 30.0; let x = 100.0 + t * 120.0; let y = 400.0 - (t * 60.0).sin() * 25.0 - t * 40.0; engine.stroke_to(layer_id, x, y, 0.6 + 0.4 * (1.0 - t)); } engine.end_stroke(layer_id); // Stroke 2: vertical grass clump. engine.begin_stroke(layer_id, 300.0, 420.0); for i in 0..=25 { let t = i as f32 / 25.0; let x = 300.0 + t * 10.0; let y = 420.0 - t * 90.0; engine.stroke_to(layer_id, x, y, 1.0); } engine.end_stroke(layer_id); // Stroke 3: a few scattered dabs. engine.begin_stroke(layer_id, 420.0, 410.0); engine.stroke_to(layer_id, 430.0, 360.0, 1.0); engine.stroke_to(layer_id, 440.0, 320.0, 0.8); engine.stroke_to(layer_id, 450.0, 300.0, 0.6); engine.end_stroke(layer_id); let pixels = engine.get_composite_pixels(); let mut output_layer = hcie_protocol::Layer::new_transparent("", 512, 512); output_layer.pixels = pixels.clone(); let out_dir = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")) .parent() .unwrap() .join("target"); std::fs::create_dir_all(&out_dir).unwrap(); let path = out_dir.join("meadow_check.png"); hcie_engine_api::dynamic_loader::save_image(&output_layer, &path, "png").expect("save png"); // Basic sanity: output should contain non-white, non-transparent pixels. let has_color = pixels .chunks_exact(4) .any(|p| p[3] > 0 && (p[0] != 255 || p[1] != 255 || p[2] != 255)); assert!(has_color, "Meadow check produced no colored pixels"); }