use std::io::Write; const RESULTS_FILE: &str = "/mnt/extra/00_PROJECTS/hcie-rust-v4/gradient_overlay_results.txt"; fn main() { let psd_path = "_images/_psd_stil_test/gradient_overlay.psd"; let ref_path = "_images/_psd_stil_test/gradient_overlay.png"; let ref_img = image::open(ref_path).expect("open gradient_overlay.png").to_rgba8(); let (w, h) = (ref_img.width(), ref_img.height()); let px = (w * h) as usize; let ref_pixels = ref_img.into_raw(); let layers = hcie_psd::import_psd(std::path::Path::new(psd_path)).expect("import gradient_overlay.psd"); let layer = &layers[0]; let alpha: Vec = layer.pixels.iter().skip(3).step_by(4).copied().collect(); let (angle, scale, gradient, blend_mode_str, opacity) = { let mut ang = 0.0f32; let mut sc = 0.0f32; let mut grad = hcie_fx::types::GradientDef { color_stops: vec![], transparency_stops: vec![], midpoint: 50.0, angle: 0.0, scale: 100.0, gradient_type: 0 }; let mut bm = String::new(); let mut op = 0.0f32; for e in &layer.effects { if let hcie_protocol::effects::LayerEffect::GradientOverlay { enabled: true, angle, scale, gradient, blend_mode, opacity, .. } = e { ang = *angle; sc = *scale; grad = hcie_fx::types::GradientDef { color_stops: gradient.color_stops.iter().map(|(loc, c)| (*loc, *c)).collect(), transparency_stops: vec![], midpoint: 50.0, angle: *angle, scale: *scale, gradient_type: 0, }; bm = blend_mode.clone(); op = *opacity; } } (ang, sc, grad, bm, op) }; let bm_parsed = hcie_fx::types::blend_mode_from_string(&blend_mode_str); println!("GradientOverlay: angle={}, scale={}, blend={}, opacity={}", angle, scale, blend_mode_str, opacity); println!("Image: {}x{}", w, h); std::io::stdout().flush().ok(); let overlay = hcie_fx::tuned::generate_gradient_overlay_tuned(&alpha, w, h, angle, scale, &gradient); let mut out = layer.pixels.clone(); for i in 0..px { let sa = overlay[i * 4 + 3]; if sa == 0 { continue; } let dst = [out[i * 4], out[i * 4 + 1], out[i * 4 + 2], out[i * 4 + 3]]; let src = [overlay[i * 4], overlay[i * 4 + 1], overlay[i * 4 + 2], sa]; let blended = hcie_blend::blend_pixels(dst, src, bm_parsed, opacity); out[i * 4..i * 4 + 4].copy_from_slice(&blended); } let mut diff_sum = 0.0f64; for i in 0..px { let d = (0..4).map(|c| (out[i * 4 + c] as i32 - ref_pixels[i * 4 + c] as i32).abs() as f64).sum::(); diff_sum += d; } let mae = diff_sum / px as f64 / 4.0; println!("MAE = {:.3}", mae); if let Ok(mut file) = std::fs::OpenOptions::new().create(true).write(true).truncate(true).open(RESULTS_FILE) { let _ = writeln!(file, "=== Gradient Overlay ===\n MAE: {:.3}", mae); } }