- Updated `Cargo.toml` files across multiple crates to replace local `egui` and `eframe` dependencies with workspace references, ensuring consistent platform support.
- Enhanced `run_all_tests.bat` and `run_all_tests.sh` scripts to capture and report names of failed and skipped crates, improving test diagnostics.
- Fixed duplicate keys in `hcie-text/Cargo.toml` and ensured proper feature activation for Linux builds in affected crates.
- Added a new repair plan document outlining steps to address failing crates and improve overall test execution reliability.
- Add SVG shape loading from disk, allowing users to customize shapes by placing SVG files in the designated directory.
- Introduce a new `ShapeCatalog` to manage SVG shapes, prioritizing user-defined shapes over built-in templates.
- Implement an SVG editor with node-based editing capabilities, enabling users to manipulate SVG paths directly.
- Create a new `SvgEditable` structure to represent editable SVG shapes, supporting operations like adding, removing, and moving nodes.
- Enhance the GUI with an SVG editor panel for visual editing of SVG shapes, including controls for node manipulation and saving changes.
- Ensure compatibility with existing shape tools and maintain a seamless user experience across the application.
- Added `SvgShape` variant to `VectorShape` in `hcie-protocol`, allowing for SVG rendering of complex shapes.
- Updated serialization to skip old shape variants for backward compatibility.
- Implemented SVG generation functions in `svg_templates.rs` for various shapes (arrow, star, rhombus, etc.).
- Created `svg_render.rs` to parse SVG strings and tessellate paths using `usvg`.
- Modified rendering logic in `hcie-vector` to handle `SvgShape` and integrate with existing shape rendering.
- Updated shape creation API in `hcie-engine-api` to support SVG shapes.
- Enhanced property editing and shape synchronization in both `hcie-egui-app` and `hcie-iced-app` to accommodate new SVG shapes.
- Added comprehensive documentation for new features and changes.
- Improved code readability by formatting function parameters and conditionals.
- Updated tooltip implementations to use a consistent style across various components.
- Added vector angle property to tool settings and integrated it into the vector shape rendering logic.
- Enhanced the rendering of shapes such as Cross, Bolt, and Arrow4 to improve visual fidelity.
- Refactored dock and sidebar components for better organization and clarity.
- Fixed various minor issues and improved logging for better debugging.