- Improved layout and styling in filter_params.rs for better visual consistency.
- Enhanced filters.rs to ensure scrollable parameters fill the available width.
- Added a new Custom Shapes panel to display user-defined SVG shapes.
- Updated menus.rs to include a new Custom Shapes menu item and adjusted related logic.
- Modified properties.rs to support additional spray tool properties (particle size and density).
- Adjusted title_bar.rs for improved menu button dimensions and layout.
- Enhanced toolbar.rs to include spray tool options in the toolbar.
- Fixed color persistence issues in settings.rs to ensure colors are saved and loaded correctly.
- Updated plain_slider.rs to ensure sliders utilize the full width of their containers.
- Created a visual polish plan to address various UI/UX issues and improve overall usability.
- Add SVG shape loading from disk, allowing users to customize shapes by placing SVG files in the designated directory.
- Introduce a new `ShapeCatalog` to manage SVG shapes, prioritizing user-defined shapes over built-in templates.
- Implement an SVG editor with node-based editing capabilities, enabling users to manipulate SVG paths directly.
- Create a new `SvgEditable` structure to represent editable SVG shapes, supporting operations like adding, removing, and moving nodes.
- Enhance the GUI with an SVG editor panel for visual editing of SVG shapes, including controls for node manipulation and saving changes.
- Ensure compatibility with existing shape tools and maintain a seamless user experience across the application.
- Added `SvgShape` variant to `VectorShape` in `hcie-protocol`, allowing for SVG rendering of complex shapes.
- Updated serialization to skip old shape variants for backward compatibility.
- Implemented SVG generation functions in `svg_templates.rs` for various shapes (arrow, star, rhombus, etc.).
- Created `svg_render.rs` to parse SVG strings and tessellate paths using `usvg`.
- Modified rendering logic in `hcie-vector` to handle `SvgShape` and integrate with existing shape rendering.
- Updated shape creation API in `hcie-engine-api` to support SVG shapes.
- Enhanced property editing and shape synchronization in both `hcie-egui-app` and `hcie-iced-app` to accommodate new SVG shapes.
- Added comprehensive documentation for new features and changes.
- Add `persistence.rs` for stable serialization of dock layouts without runtime identifiers.
- Introduce `preview.rs` for geometry handling of dock drop previews.
- Create `sizing.rs` to manage content-aware sizing policies and constraint solving for dock panels.
- Implement `welcome.rs` to provide a welcome surface when no documents are open, featuring New and Open actions.
- Add `selection/state.rs` to manage selection masks, including combining masks and calculating bounds.
- Introduce `vector_edit.rs` for vector shape manipulation, handling drag sessions, and hit testing for handles.
- Create `feature_scorecard.rs` to ensure stable feature identifiers and regression gates for GUI components.
- Implement raster behavior tests in `raster_test.rs` to validate gradient application against masks.
- Removed obsolete plans for stroke tuning, commit regression gate, and wxPlainSlider port.
- Updated scrollable panel functionality to include optional scrollbar visibility.
- Enhanced brush panel to filter brush styles by category for improved user experience.
- Adjusted canvas rendering logic to prevent UI freezes during active drawing.
- Modified stroke brush logic to allow single dab drawing at the current position when no movement occurs.