feat: add watercolor brush category with presets and splat renderer
- Implemented a new crate `hcie-watercolor-brushes` containing watercolor brush presets and a procedural splat preview renderer. - Integrated watercolor brushes into the iced GUI's Brushes panel, adding a new category for watercolor brushes. - Updated the `BrushCategory` enum to include `Watercolor` and modified the rendering logic to display watercolor presets. - Added functionality to generate watercolor splat thumbnails using a noise-based algorithm. - Ensured that existing brush styles and engine crates remain unmodified, adhering to project constraints.
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@@ -18,6 +18,7 @@ path = "src/main.rs"
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[dependencies]
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hcie-build-info = { workspace = true }
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hcie-engine-api = { path = "../../../hcie-engine-api" }
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hcie-watercolor-brushes = { path = "../hcie-watercolor-brushes" }
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iced-panel-adapter = { path = "../iced-panel-adapter" }
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iced = { workspace = true }
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env_logger = { workspace = true }
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