diff --git a/.kilo/plans/1784403165333-svg-vector-shapes.md b/.kilo/plans/1784403165333-svg-vector-shapes.md
new file mode 100644
index 0000000..2d0951f
--- /dev/null
+++ b/.kilo/plans/1784403165333-svg-vector-shapes.md
@@ -0,0 +1,260 @@
+# SVG-based Complex Vector Shapes
+
+## Goal
+Replace hard-coded vertex generation for complex `VectorShape` variants with SVG strings rendered at runtime via `usvg`. Simple primitives (Line, Rect, Circle, Polygon, FreePath) stay as-is.
+
+## Design Decisions
+
+| Decision | Choice |
+|----------|--------|
+| SVG coordinate system | `viewBox="0 0 1 1"` (normalized). Resize only updates x1,y1,x2,y2 — SVG never regenerated. |
+| Shape kind field | `kind: String` in SvgShape ("arrow", "star", etc.) for property panel controls. |
+| Backward compat | Keep old variants with `#[serde(skip_serializing)]`. Deserialized old variants stay as-is in memory but convert to SvgShape on first user edit. On serialize, only SvgShape writes out. |
+| SVG path parser | `usvg` 0.43 (already workspace dep) — parse SVG, extract path segments, tessellate curves, scale to bounding box. |
+| Both GUIs | egui + iced both updated. |
+
+## Changes (17 files, 5 crates)
+
+---
+
+### 1. `hcie-protocol/src/lib.rs` — Add `SvgShape` variant
+
+```rust
+SvgShape {
+ x1: f32, y1: f32, x2: f32, y2: f32,
+ kind: String, // "arrow", "star", "rhombus", "cylinder", "heart", "bubble", "gear", "cross", "crescent", "bolt", "arrow4"
+ svg: String, // SVG with viewBox="0 0 1 1", path data in normalized coords
+ stroke: f32,
+ color: [u8; 4],
+ fill_color: [u8; 4],
+ fill: bool,
+ angle: f32,
+ opacity: f32,
+ hardness: f32,
+}
+```
+
+Old variants (Arrow, Star, Rhombus, Cylinder, Heart, Bubble, Gear, Cross, Crescent, Bolt, Arrow4) keep `#[serde(skip_serializing)]` — they deserialize fine for backward compat but never serialize.
+
+Update every exhaustive match arm in `impl VectorShape`:
+- `bounds()` — add `SvgShape { x1,y1,x2,y2,.. }`
+- `normalized_bounds()` — no change, delegates to bounds
+- `color()` / `set_color()`
+- `shape_opacity()` / `set_shape_opacity()`
+- `hardness()` / `set_hardness()`
+- `stroke()` / `set_stroke()` / `get_stroke_mut()`
+- `angle()` / `set_angle()` / `get_angle_mut()` / `rotate()`
+- `is_filled()` / `fill_color()` / `fill()` / `get_fill_mut()` / `get_fill_color_mut()`
+- `coords_mut()`
+- `set_bounds()` — SvgShape updates x1,y1,x2,y2 like other non-FreePath variants (no SVG regeneration needed since viewBox is normalized)
+
+---
+
+### 2. `hcie-vector/Cargo.toml` — Add dependency
+
+```toml
+usvg = { workspace = true }
+```
+
+---
+
+### 3. `hcie-vector/src/svg_templates.rs` — NEW: SVG template functions
+
+11 functions, each returns an SVG string with `viewBox="0 0 1 1"`:
+
+```rust
+pub fn arrow_svg(kind: &str, thick: bool) -> String;
+pub fn star_svg(kind: &str, points: u32, inner_radius: f32) -> String;
+pub fn rhombus_svg(kind: &str) -> String;
+pub fn cylinder_svg(kind: &str) -> String;
+pub fn heart_svg(kind: &str) -> String;
+pub fn bubble_svg(kind: &str) -> String;
+pub fn gear_svg(kind: &str) -> String;
+pub fn cross_svg(kind: &str) -> String;
+pub fn crescent_svg(kind: &str) -> String;
+pub fn bolt_svg(kind: &str) -> String;
+pub fn arrow4_svg(kind: &str) -> String;
+```
+
+Each generates SVG path data mathematically equivalent to the current Rust vertex code. For example, `arrow_svg` (non-thick):
+```svg
+
+```
+(`arrow4_svg` has 4 arrowheads → returns `` with the full 12-point cross+arrowhead polygon.)
+
+Also add a registry function:
+```rust
+pub fn create_svg(kind: &str, params: &HashMap) -> String {
+ match kind {
+ "arrow" => arrow_svg(kind, params.get("thick").copied().unwrap_or(0.0) > 0.5),
+ "star" => star_svg(kind, params.get("points").copied().unwrap_or(5.0) as u32, params.get("inner_radius").copied().unwrap_or(0.5)),
+ // ... etc
+ }
+}
+```
+
+---
+
+### 4. `hcie-vector/src/svg_render.rs` — NEW: SVG path tessellator
+
+Uses `usvg` to parse SVG string, extract path segments, tessellate curves, scale to bounding box:
+
+```rust
+/// Parse SVG string, extract all path polygons, scale to fit (x1,y1)-(x2,y2).
+/// Returns one polygon per subpath.
+pub fn svg_to_points(svg: &str, x1: f32, y1: f32, x2: f32, y2: f32) -> Result>, String>;
+```
+
+Implementation:
+1. `usvg::Tree::from_data(svg.as_bytes(), &usvg::Options::default())`
+2. Traverse `tree.root()` children, collect `usvg::Node::Path` nodes
+3. For each path:
+ - Get `path.data().segments()`
+ - Accumulate points per subpath (separate Vec per `MoveTo` after `Close`)
+ - Tessellate `CubicTo` and `QuadTo` via cubic/quad bezier splitting (use `hcie-io/src/svg_import.rs` pattern)
+ - Apply viewBox → bounding-box scaling: since viewBox is `0 0 1 1`, map point (px,py) → (x1 + px*(x2-x1), y1 + py*(y2-y1))
+4. Return `Vec>`
+
+Edge cases:
+- Empty SVG → return empty vec
+- No `` elements → return empty vec
+- Invalid SVG → return `Err` with usvg error message
+
+---
+
+### 5. `hcie-vector/src/lib.rs` — Update render entry points
+
+Add modules:
+```rust
+pub mod svg_render;
+```
+
+Update `render_shape` match:
+```rust
+SvgShape { svg, x1, y1, x2, y2, fill, color, fill_color, stroke, opacity, hardness, .. } => {
+ let points_list = svg_render::svg_to_points(svg, *x1, *y1, *x2, *y2).unwrap_or_default();
+ let alpha = (color[3] as f32 * opacity).round() as u8;
+ let px_color = [color[0], color[1], color[2], alpha];
+ if *fill {
+ let fill_alpha = (fill_color[3] as f32 * opacity).round() as u8;
+ let px_fill = [fill_color[0], fill_color[1], fill_color[2], fill_alpha];
+ for poly in &points_list { fill_polygon(layer, poly, px_fill); }
+ }
+ for poly in &points_list {
+ for i in 0..poly.len() {
+ let j = (i + 1) % poly.len();
+ draw_line(layer, poly[i].0, poly[i].1, poly[j].0, poly[j].1, px_color, *stroke, None);
+ }
+ }
+}
+```
+
+Update `get_shape_hardness` — add `SvgShape { hardness, .. }` arm.
+
+Update `rotate_shape` / `set_shape_angle` — add `SvgShape { angle, .. }` arm.
+
+---
+
+### 6. `hcie-vector/examples/vector_test.rs` — Update creation
+
+Replace old variant construction with SvgShape, calling `svg_templates::create_svg()` and wrapping in `VectorShape::SvgShape { ... }`.
+
+---
+
+### 7. `hcie-engine-api/src/lib.rs` — Add shape creation API
+
+```rust
+pub fn create_vector_shape(kind: &str, x1: f32, y1: f32, x2: f32, y2: f32, params: &HashMap) -> VectorShape;
+```
+
+Add `hcie-vector = { path = "../hcie-vector" }` dependency.
+
+Implementation: call `hcie_vector::svg_templates::create_svg(kind, params)`, return `VectorShape::SvgShape { svg, kind, x1, y1, x2, y2, stroke: 2.0, color: [0,0,0,255], fill_color: [255,255,255,255], fill: true, angle: 0.0, opacity: 1.0, hardness: 1.0 }`.
+
+---
+
+### 8. `hcie-egui-app/…/canvas/mod.rs` — Update shape creation (~lines 2179–2379)
+
+Each `Tool::VectorXxx` arm:
+```
+Tool::VectorArrow => {
+ let params = HashMap::from([("thick".into(), if thick { 1.0 } else { 0.0 })]);
+ Some(engine.create_vector_shape("arrow", x1, y1, x2, y2, ¶ms))
+}
+Tool::VectorStar => { /* params: points, inner_radius */ }
+Tool::VectorRhombus => { /* no params */ }
+// ... etc for all 11 complex shapes
+```
+
+---
+
+### 9. `hcie-egui-app/…/canvas/render.rs` — `get_shape_key_points` SvgShape arm
+
+Add:
+```rust
+VectorShape::SvgShape { x1, y1, x2, y2, .. } => {
+ let r = normalized_rect(*x1, *y1, *x2, *y2);
+ vec![(r.0, r.1), (r.2, r.1), (r.2, r.3), (r.0, r.3)]
+}
+```
+
+---
+
+### 10. `hcie-egui-app/…/app/mod.rs` — Property editing
+
+In the property editing match (~line 4151 area), add `SvgShape { kind, svg, fill, fill_color, .. }` arm. When user changes star points/inner_radius (via kind-specific UI), regenerate SVG via `create_vector_shape` and update the `svg` field.
+
+---
+
+### 11. `hcie-egui-app/…/tools/geometry_panel.rs` — Labels + kind UI
+
+Add `SvgShape { kind, .. }` to the label matching and shape-type dropdown. Show kind-specific controls (e.g., points slider for "star", thick toggle for "arrow").
+
+---
+
+### 12. `hcie-egui-app/…/tools/shape_sync.rs` — Param sync
+
+Handle `SvgShape` in the sync match arms: read/write `kind` field, regenerate SVG on param changes.
+
+---
+
+### 13-17. `hcie-iced-app/…` — Mirror of steps 8-12
+
+Same pattern in the iced GUI crate:
+- `app.rs` — shape creation
+- `panels/properties.rs` — labels
+- `panels/geometry.rs` — labels + editing
+- `shape_sync.rs` — param sync
+
+---
+
+### 18. `hcie-io/src/svg_import.rs` — No change needed
+
+Already uses `usvg` correctly. SVG files imported via `import_svg()` already convert to `FreePath` — fine as-is.
+
+---
+
+## Validation
+
+```bash
+# Compile all crates
+cargo check -p hcie-protocol -p hcie-vector -p hcie-engine-api -p hcie-gui-egui -p hcie-iced-gui
+
+# Run vector engine tests
+cargo test -p hcie-vector --lib
+cargo test -p hcie-vector --examples
+
+# Run all tests
+cargo test -p hcie-vector -p hcie-protocol -p hcie-engine-api
+```
+
+## Risk Mitigation
+
+| Risk | Mitigation |
+|------|------------|
+| SVG path differs from old vertex code visually | Compare screenshots before/after for each shape kind |
+| Old documents fail to load | Old variants still deserialize (kept with `#[serde(skip_serializing)]`), stay as old enum variants in memory |
+| Performance regression from usvg parsing at render time | usvg parse is fast (<0.1ms for our tiny SVGs). Cache can be added later if needed |
+| Bezier tessellation quality differs | Use same tessellation density as current code (8 steps per curve quad, matching existing) |
diff --git a/Cargo.lock b/Cargo.lock
index 643369f..9fb0ff6 100755
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -2867,6 +2867,7 @@ dependencies = [
"proptest",
"rstest",
"serde",
+ "usvg 0.43.0",
]
[[package]]
diff --git a/hcie-egui-app/crates/hcie-gui-egui/src/app/mod.rs b/hcie-egui-app/crates/hcie-gui-egui/src/app/mod.rs
index eb3442a..f077f13 100644
--- a/hcie-egui-app/crates/hcie-gui-egui/src/app/mod.rs
+++ b/hcie-egui-app/crates/hcie-gui-egui/src/app/mod.rs
@@ -4586,6 +4586,24 @@ impl HcieApp {
d, stroke_col, stroke, if *fill { fill_col } else { "none".to_string() }, if *fill { opacity } else { &0.0 }, opacity
));
}
+ VectorShape::SvgShape { svg: inner_svg, x1, y1, x2, y2, stroke, color, fill_color, fill, opacity, .. } => {
+ let stroke_col = format_color(color);
+ let fill_col = format_color(fill_color);
+ let x = x1.min(*x2);
+ let y = y1.min(*y2);
+ let w = (x2 - x1).abs();
+ let h = (y2 - y1).abs();
+ if let Some(di) = inner_svg.find(" d=\"") {
+ let start = di + 4;
+ if let Some(end) = inner_svg[start..].find('"') {
+ let d = &inner_svg[start..start+end];
+ svg.push_str(&format!(
+ "\n",
+ d, x, y, w, h, stroke_col, stroke, if *fill { fill_col } else { "none".to_string() }, if *fill { opacity } else { &0.0 }, opacity
+ ));
+ }
+ }
+ }
}
}
svg.push_str("");
diff --git a/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/geometry_panel.rs b/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/geometry_panel.rs
index 30732fe..741041c 100644
--- a/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/geometry_panel.rs
+++ b/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/geometry_panel.rs
@@ -26,6 +26,23 @@ fn shape_label(shapes: &[VectorShape], i: usize) -> String {
VectorShape::Crescent { .. } => format!("Crescent #{}", i + 1),
VectorShape::Bolt { .. } => format!("Bolt #{}", i + 1),
VectorShape::Arrow4 { .. } => format!("4-way Arrow #{}", i + 1),
+ VectorShape::SvgShape { kind, .. } => {
+ let label = match kind.as_str() {
+ "arrow" => "Arrow",
+ "star" => "Star",
+ "rhombus" => "Rhombus",
+ "cylinder" => "Cylinder",
+ "heart" => "Heart",
+ "bubble" => "Bubble",
+ "gear" => "Gear",
+ "cross" => "Cross",
+ "crescent" => "Crescent",
+ "bolt" => "Bolt",
+ "arrow4" => "4-way Arrow",
+ _ => kind,
+ };
+ format!("{} #{}", label, i + 1)
+ }
VectorShape::FreePath { pts, .. } => format!("Path ({} pts) #{}", pts.len(), i + 1),
}
}
@@ -99,6 +116,23 @@ pub fn show_geometry(
VectorShape::Crescent { .. } => format!("Crescent #{}", i + 1),
VectorShape::Bolt { .. } => format!("Bolt #{}", i + 1),
VectorShape::Arrow4 { .. } => format!("4-way Arrow #{}", i + 1),
+ VectorShape::SvgShape { kind, .. } => {
+ let label = match kind.as_str() {
+ "arrow" => "Arrow",
+ "star" => "Star",
+ "rhombus" => "Rhombus",
+ "cylinder" => "Cylinder",
+ "heart" => "Heart",
+ "bubble" => "Bubble",
+ "gear" => "Gear",
+ "cross" => "Cross",
+ "crescent" => "Crescent",
+ "bolt" => "Bolt",
+ "arrow4" => "4-way Arrow",
+ _ => kind,
+ };
+ format!("{} #{}", label, i + 1)
+ }
VectorShape::FreePath { pts, .. } => format!("Path ({} pts) #{}", pts.len(), i + 1),
};
let is_sel = state.selected_vector_shape == Some(i);
diff --git a/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/shape_sync.rs b/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/shape_sync.rs
index 36ad6a7..5fa074f 100644
--- a/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/shape_sync.rs
+++ b/hcie-egui-app/crates/hcie-gui-egui/src/app/tools/shape_sync.rs
@@ -86,6 +86,9 @@ pub fn sync_shape_from_tool(doc: &mut AppDocument, state: &mut ToolState) {
VectorShape::Polygon { .. } => {
// polygon_sides via engine when available
}
+ VectorShape::SvgShape { .. } => {
+ // shape-specific params are baked into the SVG
+ }
_ => {}
}
}
@@ -136,6 +139,9 @@ pub fn sync_tool_from_shape(doc: &AppDocument, state: &mut ToolState) {
} => {
v.line_cap = *cap_start;
}
+ VectorShape::SvgShape { .. } => {
+ // params baked into SVG, nothing to sync
+ }
_ => {}
}
diff --git a/hcie-egui-app/crates/hcie-gui-egui/src/canvas/mod.rs b/hcie-egui-app/crates/hcie-gui-egui/src/canvas/mod.rs
index 400c818..84f4438 100644
--- a/hcie-egui-app/crates/hcie-gui-egui/src/canvas/mod.rs
+++ b/hcie-egui-app/crates/hcie-gui-egui/src/canvas/mod.rs
@@ -2216,34 +2216,28 @@ fn create_shape_from_drag(
opacity,
hardness,
},
- Tool::VectorArrow => VectorShape::Arrow {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
- thick: false,
+ Tool::VectorArrow => {
+ let mut p = std::collections::HashMap::new();
+ p.insert("thick".to_string(), 0.0);
+ match hcie_engine_api::create_vector_shape("arrow", x1, y1, x2, y2, &p) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorStar => VectorShape::Star {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
- points: state.tool_configs.vector.star_points,
- inner_radius: state.tool_configs.vector.star_inner_radius,
+ Tool::VectorStar => {
+ let mut p = std::collections::HashMap::new();
+ p.insert("points".to_string(), state.tool_configs.vector.star_points as f32);
+ p.insert("inner_radius".to_string(), state.tool_configs.vector.star_inner_radius);
+ match hcie_engine_api::create_vector_shape("star", x1, y1, x2, y2, &p) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
Tool::VectorPolygon => VectorShape::Polygon {
x1,
@@ -2259,122 +2253,86 @@ fn create_shape_from_drag(
hardness,
sides: state.tool_configs.vector.polygon_sides,
},
- Tool::VectorRhombus => VectorShape::Rhombus {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorRhombus => {
+ match hcie_engine_api::create_vector_shape("rhombus", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorCylinder => VectorShape::Cylinder {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorCylinder => {
+ match hcie_engine_api::create_vector_shape("cylinder", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorHeart => VectorShape::Heart {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorHeart => {
+ match hcie_engine_api::create_vector_shape("heart", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorBubble => VectorShape::Bubble {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorBubble => {
+ match hcie_engine_api::create_vector_shape("bubble", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorGear => VectorShape::Gear {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorGear => {
+ match hcie_engine_api::create_vector_shape("gear", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorCross => VectorShape::Cross {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorCross => {
+ match hcie_engine_api::create_vector_shape("cross", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorCrescent => VectorShape::Crescent {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorCrescent => {
+ match hcie_engine_api::create_vector_shape("crescent", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorBolt => VectorShape::Bolt {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorBolt => {
+ match hcie_engine_api::create_vector_shape("bolt", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
- Tool::VectorArrow4 => VectorShape::Arrow4 {
- x1,
- y1,
- x2,
- y2,
- stroke,
- color,
- fill_color,
- fill,
- angle: 0.0,
- opacity,
- hardness,
+ Tool::VectorArrow4 => {
+ match hcie_engine_api::create_vector_shape("arrow4", x1, y1, x2, y2, &std::collections::HashMap::new()) {
+ VectorShape::SvgShape { kind, svg, .. } => VectorShape::SvgShape {
+ kind, svg, x1, y1, x2, y2, stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness,
+ },
+ _ => unreachable!(),
+ }
},
_ => VectorShape::Line {
x1,
diff --git a/hcie-egui-app/crates/hcie-gui-egui/src/canvas/render.rs b/hcie-egui-app/crates/hcie-gui-egui/src/canvas/render.rs
index db64947..6bff398 100644
--- a/hcie-egui-app/crates/hcie-gui-egui/src/canvas/render.rs
+++ b/hcie-egui-app/crates/hcie-gui-egui/src/canvas/render.rs
@@ -386,6 +386,14 @@ fn get_shape_key_points(shape: &VectorShape) -> (f32, f32, f32, Vec<(f32, f32)>)
})
.collect()
}
+ VectorShape::SvgShape { .. } => {
+ vec![
+ rotate(left, top),
+ rotate(right, top),
+ rotate(right, bottom),
+ rotate(left, bottom),
+ ]
+ }
_ => {
vec![
rotate(left, top),
diff --git a/hcie-engine-api/src/lib.rs b/hcie-engine-api/src/lib.rs
index 7aa4242..1c56f4d 100644
--- a/hcie-engine-api/src/lib.rs
+++ b/hcie-engine-api/src/lib.rs
@@ -415,6 +415,39 @@ pub struct Engine {
std::sync::Arc>>,
}
+/// Create a `VectorShape::SvgShape` from a shape kind name and parameter map.
+///
+/// The `kind` string must be one of: "arrow", "star", "rhombus", "cylinder",
+/// "heart", "bubble", "gear", "cross", "crescent", "bolt", "arrow4".
+///
+/// Shape-specific parameters (e.g. `points`, `inner_radius`, `thick`) are passed
+/// via `params`.
+pub fn create_vector_shape(
+ kind: &str,
+ x1: f32,
+ y1: f32,
+ x2: f32,
+ y2: f32,
+ params: &std::collections::HashMap,
+) -> VectorShape {
+ let svg = hcie_vector::svg_templates::create_svg(kind, params);
+ VectorShape::SvgShape {
+ x1,
+ y1,
+ x2,
+ y2,
+ kind: kind.to_string(),
+ svg,
+ stroke: 2.0,
+ color: [0, 0, 0, 255],
+ fill_color: [255, 255, 255, 255],
+ fill: true,
+ angle: 0.0,
+ opacity: 1.0,
+ hardness: 1.0,
+ }
+}
+
impl Engine {
/// Create a new engine with a default transparent document.
///
@@ -4038,6 +4071,14 @@ fn set_shape_color(
*color = stroke_color;
*fc = fill_color;
}
+ SvgShape {
+ color,
+ fill_color: fc,
+ ..
+ } => {
+ *color = stroke_color;
+ *fc = fill_color;
+ }
FreePath {
color,
fill_color: fc,
@@ -4147,6 +4188,12 @@ fn move_shape(
*x2 += dx;
*y2 += dy;
}
+ SvgShape { x1, y1, x2, y2, .. } => {
+ *x1 += dx;
+ *y1 += dy;
+ *x2 += dx;
+ *y2 += dy;
+ }
FreePath { pts, .. } => {
for p in pts.iter_mut() {
p[0] += dx;
@@ -4279,6 +4326,14 @@ fn scale_shape(shape: &mut hcie_protocol::VectorShape, scale_x: f32, scale_y: f3
*x2 = cx + (*x2 - cx) * scale_x;
*y2 = cy + (*y2 - cy) * scale_y;
}
+ SvgShape { x1, y1, x2, y2, .. } => {
+ let cx = (*x1 + *x2) / 2.0;
+ let cy = (*y1 + *y2) / 2.0;
+ *x1 = cx + (*x1 - cx) * scale_x;
+ *y1 = cy + (*y1 - cy) * scale_y;
+ *x2 = cx + (*x2 - cx) * scale_x;
+ *y2 = cy + (*y2 - cy) * scale_y;
+ }
FreePath { pts, .. } => {
if pts.is_empty() {
return;
diff --git a/hcie-iced-app/crates/hcie-iced-gui/src/app.rs b/hcie-iced-app/crates/hcie-iced-gui/src/app.rs
index 49fbcfa..c3e0119 100644
--- a/hcie-iced-app/crates/hcie-iced-gui/src/app.rs
+++ b/hcie-iced-app/crates/hcie-iced-gui/src/app.rs
@@ -5061,35 +5061,36 @@ impl HcieIcedApp {
opacity,
hardness: 0.5,
}),
- Tool::VectorArrow => Some(hcie_engine_api::VectorShape::Arrow {
- x1: x0,
- y1: y0,
- x2: x1,
- y2: y1,
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- thick: false,
- }),
- Tool::VectorStar => Some(hcie_engine_api::VectorShape::Star {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- points,
- inner_radius: 0.5,
- }),
+ Tool::VectorArrow => {
+ let mut p = std::collections::HashMap::new();
+ p.insert("thick".to_string(), 0.0);
+ match hcie_engine_api::create_vector_shape("arrow", x0, y0, x1, y1, &p) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: x0, y1: y0, x2: x1, y2: y1,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorStar => {
+ let mut p = std::collections::HashMap::new();
+ p.insert("points".to_string(), points as f32);
+ p.insert("inner_radius".to_string(), 0.5);
+ let (sx1, sy1, sx2, sy2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("star", sx1, sy1, sx2, sy2, &p) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: sx1, y1: sy1, x2: sx2, y2: sy2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
Tool::VectorPolygon => Some(hcie_engine_api::VectorShape::Polygon {
x1: x0.min(x1),
y1: y0.min(y1),
@@ -5104,123 +5105,123 @@ impl HcieIcedApp {
hardness: 0.5,
sides,
}),
- Tool::VectorRhombus => Some(hcie_engine_api::VectorShape::Rhombus {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorCylinder => Some(hcie_engine_api::VectorShape::Cylinder {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorHeart => Some(hcie_engine_api::VectorShape::Heart {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorBubble => Some(hcie_engine_api::VectorShape::Bubble {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorGear => Some(hcie_engine_api::VectorShape::Gear {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorCross => Some(hcie_engine_api::VectorShape::Cross {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorCrescent => Some(hcie_engine_api::VectorShape::Crescent {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorBolt => Some(hcie_engine_api::VectorShape::Bolt {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
- Tool::VectorArrow4 => Some(hcie_engine_api::VectorShape::Arrow4 {
- x1: x0.min(x1),
- y1: y0.min(y1),
- x2: x0.max(x1),
- y2: y0.max(y1),
- stroke,
- color,
- fill,
- fill_color,
- angle: 0.0,
- opacity,
- hardness: 0.5,
- }),
+ Tool::VectorRhombus => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("rhombus", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorCylinder => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("cylinder", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorHeart => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("heart", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorBubble => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("bubble", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorGear => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("gear", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorCross => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("cross", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorCrescent => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("crescent", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorBolt => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("bolt", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
+ Tool::VectorArrow4 => {
+ let (nx1, ny1, nx2, ny2) = (x0.min(x1), y0.min(y1), x0.max(x1), y0.max(y1));
+ match hcie_engine_api::create_vector_shape("arrow4", nx1, ny1, nx2, ny2, &std::collections::HashMap::new()) {
+ hcie_engine_api::VectorShape::SvgShape { kind, svg, .. } =>
+ Some(hcie_engine_api::VectorShape::SvgShape {
+ kind, svg,
+ x1: nx1, y1: ny1, x2: nx2, y2: ny2,
+ stroke, color, fill_color, fill,
+ angle: 0.0, opacity, hardness: 0.5,
+ }),
+ _ => unreachable!(),
+ }
+ }
_ => None,
};
diff --git a/hcie-iced-app/crates/hcie-iced-gui/src/panels/geometry.rs b/hcie-iced-app/crates/hcie-iced-gui/src/panels/geometry.rs
index e9eee1c..78d73fa 100644
--- a/hcie-iced-app/crates/hcie-iced-gui/src/panels/geometry.rs
+++ b/hcie-iced-app/crates/hcie-iced-gui/src/panels/geometry.rs
@@ -34,6 +34,7 @@ fn shape_label(shapes: &[VectorShape], i: usize) -> String {
VectorShape::Crescent { .. } => format!("Crescent #{}", i + 1),
VectorShape::Bolt { .. } => format!("Bolt #{}", i + 1),
VectorShape::Arrow4 { .. } => format!("4-way Arrow #{}", i + 1),
+ VectorShape::SvgShape { kind, .. } => format!("{} #{}", kind, i + 1),
VectorShape::FreePath { pts, .. } => format!("Path ({} pts) #{}", pts.len(), i + 1),
}
}
diff --git a/hcie-iced-app/crates/hcie-iced-gui/src/panels/properties.rs b/hcie-iced-app/crates/hcie-iced-gui/src/panels/properties.rs
index 63d6fb9..f17acde 100644
--- a/hcie-iced-app/crates/hcie-iced-gui/src/panels/properties.rs
+++ b/hcie-iced-app/crates/hcie-iced-gui/src/panels/properties.rs
@@ -33,6 +33,7 @@ fn shape_label(shapes: &[VectorShape], i: usize) -> String {
VectorShape::Crescent { .. } => format!("Crescent #{}", i + 1),
VectorShape::Bolt { .. } => format!("Bolt #{}", i + 1),
VectorShape::Arrow4 { .. } => format!("4-way Arrow #{}", i + 1),
+ VectorShape::SvgShape { kind, .. } => format!("{} #{}", kind, i + 1),
VectorShape::FreePath { pts, .. } => format!("Path ({} pts) #{}", pts.len(), i + 1),
}
}
@@ -262,23 +263,24 @@ fn vector_select_properties<'a>(
let stroke_color = shape.color();
let fill_color = shape.fill_color().unwrap_or([0, 0, 0, 255]);
- let shape_type = match shape {
- VectorShape::Line { .. } => "Line",
- VectorShape::Rect { .. } => "Rect",
- VectorShape::Circle { .. } => "Circle",
- VectorShape::Arrow { .. } => "Arrow",
- VectorShape::Star { .. } => "Star",
- VectorShape::Polygon { .. } => "Polygon",
- VectorShape::Rhombus { .. } => "Rhombus",
- VectorShape::Cylinder { .. } => "Cylinder",
- VectorShape::Heart { .. } => "Heart",
- VectorShape::Bubble { .. } => "Bubble",
- VectorShape::Gear { .. } => "Gear",
- VectorShape::Cross { .. } => "Cross",
- VectorShape::Crescent { .. } => "Crescent",
- VectorShape::Bolt { .. } => "Bolt",
- VectorShape::Arrow4 { .. } => "4-way Arrow",
- VectorShape::FreePath { .. } => "Free Path",
+ let shape_type: String = match shape {
+ VectorShape::Line { .. } => "Line".into(),
+ VectorShape::Rect { .. } => "Rect".into(),
+ VectorShape::Circle { .. } => "Circle".into(),
+ VectorShape::Arrow { .. } => "Arrow".into(),
+ VectorShape::Star { .. } => "Star".into(),
+ VectorShape::Polygon { .. } => "Polygon".into(),
+ VectorShape::Rhombus { .. } => "Rhombus".into(),
+ VectorShape::Cylinder { .. } => "Cylinder".into(),
+ VectorShape::Heart { .. } => "Heart".into(),
+ VectorShape::Bubble { .. } => "Bubble".into(),
+ VectorShape::Gear { .. } => "Gear".into(),
+ VectorShape::Cross { .. } => "Cross".into(),
+ VectorShape::Crescent { .. } => "Crescent".into(),
+ VectorShape::Bolt { .. } => "Bolt".into(),
+ VectorShape::Arrow4 { .. } => "4-way Arrow".into(),
+ VectorShape::SvgShape { kind, .. } => kind.clone(),
+ VectorShape::FreePath { .. } => "Free Path".into(),
};
column![
diff --git a/hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs b/hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs
index aae1cab..c6b0119 100644
--- a/hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs
+++ b/hcie-iced-app/crates/hcie-iced-gui/src/shape_sync.rs
@@ -118,6 +118,9 @@ pub fn sync_shape_from_tool(app: &mut HcieIcedApp) {
VectorShape::Polygon { .. } => {
// polygon_sides via engine when available
}
+ VectorShape::SvgShape { .. } => {
+ // SVG shapes have no extra per-shape properties
+ }
_ => {}
}
}
@@ -161,6 +164,9 @@ pub fn sync_tool_from_shape(app: &mut HcieIcedApp) {
VectorShape::Polygon { sides, .. } => {
ts.vector_sides = *sides;
}
+ VectorShape::SvgShape { .. } => {
+ // No shape-specific properties for SVG shapes
+ }
VectorShape::Line {
cap_start,
cap_end: _,
diff --git a/hcie-protocol/src/lib.rs b/hcie-protocol/src/lib.rs
index f231c8e..cea0922 100644
--- a/hcie-protocol/src/lib.rs
+++ b/hcie-protocol/src/lib.rs
@@ -352,6 +352,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Arrow {
x1: f32,
y1: f32,
@@ -371,6 +372,7 @@ pub enum VectorShape {
#[serde(default)]
thick: bool,
},
+ #[serde(skip_serializing)]
Star {
x1: f32,
y1: f32,
@@ -411,6 +413,7 @@ pub enum VectorShape {
#[serde(default)]
sides: u32,
},
+ #[serde(skip_serializing)]
Rhombus {
x1: f32,
y1: f32,
@@ -428,6 +431,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Cylinder {
x1: f32,
y1: f32,
@@ -445,6 +449,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Heart {
x1: f32,
y1: f32,
@@ -462,6 +467,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Bubble {
x1: f32,
y1: f32,
@@ -479,6 +485,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Gear {
x1: f32,
y1: f32,
@@ -496,6 +503,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Cross {
x1: f32,
y1: f32,
@@ -513,6 +521,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Crescent {
x1: f32,
y1: f32,
@@ -530,6 +539,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Bolt {
x1: f32,
y1: f32,
@@ -547,6 +557,7 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ #[serde(skip_serializing)]
Arrow4 {
x1: f32,
y1: f32,
@@ -564,6 +575,25 @@ pub enum VectorShape {
#[serde(default = "default_hardness")]
hardness: f32,
},
+ SvgShape {
+ x1: f32,
+ y1: f32,
+ x2: f32,
+ y2: f32,
+ kind: String,
+ svg: String,
+ stroke: f32,
+ color: [u8; 4],
+ #[serde(default = "default_fill_color")]
+ fill_color: [u8; 4],
+ fill: bool,
+ #[serde(default)]
+ angle: f32,
+ #[serde(default = "default_opacity")]
+ opacity: f32,
+ #[serde(default = "default_hardness")]
+ hardness: f32,
+ },
FreePath {
pts: Vec<[f32; 2]>,
closed: bool,
@@ -1986,6 +2016,7 @@ impl VectorShape {
| VectorShape::Cross { x1, y1, x2, y2, .. }
| VectorShape::Crescent { x1, y1, x2, y2, .. }
| VectorShape::Arrow4 { x1, y1, x2, y2, .. }
+ | VectorShape::SvgShape { x1, y1, x2, y2, .. }
| VectorShape::Bolt { x1, y1, x2, y2, .. } => (*x1, *y1, *x2, *y2),
VectorShape::FreePath { pts, .. } => {
let x1 = pts.iter().map(|p| p[0]).fold(f32::INFINITY, f32::min);
@@ -2024,6 +2055,7 @@ impl VectorShape {
| VectorShape::Crescent { color, .. }
| VectorShape::Arrow4 { color, .. }
| VectorShape::Bolt { color, .. }
+ | VectorShape::SvgShape { color, .. }
| VectorShape::FreePath { color, .. } => *color,
}
}
@@ -2045,6 +2077,7 @@ impl VectorShape {
| VectorShape::Crescent { color, .. }
| VectorShape::Arrow4 { color, .. }
| VectorShape::Bolt { color, .. }
+ | VectorShape::SvgShape { color, .. }
| VectorShape::FreePath { color, .. } => *color = new_color,
}
}
@@ -2066,6 +2099,7 @@ impl VectorShape {
| VectorShape::Crescent { opacity, .. }
| VectorShape::Arrow4 { opacity, .. }
| VectorShape::Bolt { opacity, .. }
+ | VectorShape::SvgShape { opacity, .. }
| VectorShape::FreePath { opacity, .. } => *opacity,
}
}
@@ -2088,6 +2122,7 @@ impl VectorShape {
| VectorShape::Crescent { opacity, .. }
| VectorShape::Arrow4 { opacity, .. }
| VectorShape::Bolt { opacity, .. }
+ | VectorShape::SvgShape { opacity, .. }
| VectorShape::FreePath { opacity, .. } => *opacity = clamped,
}
}
@@ -2109,6 +2144,7 @@ impl VectorShape {
| VectorShape::Crescent { hardness, .. }
| VectorShape::Arrow4 { hardness, .. }
| VectorShape::Bolt { hardness, .. }
+ | VectorShape::SvgShape { hardness, .. }
| VectorShape::FreePath { hardness, .. } => *hardness,
}
}
@@ -2131,6 +2167,7 @@ impl VectorShape {
| VectorShape::Crescent { hardness, .. }
| VectorShape::Arrow4 { hardness, .. }
| VectorShape::Bolt { hardness, .. }
+ | VectorShape::SvgShape { hardness, .. }
| VectorShape::FreePath { hardness, .. } => *hardness = clamped,
}
}
@@ -2152,6 +2189,7 @@ impl VectorShape {
| VectorShape::Crescent { stroke, .. }
| VectorShape::Arrow4 { stroke, .. }
| VectorShape::Bolt { stroke, .. }
+ | VectorShape::SvgShape { stroke, .. }
| VectorShape::FreePath { stroke, .. } => *stroke,
}
}
@@ -2174,6 +2212,7 @@ impl VectorShape {
| VectorShape::Crescent { stroke, .. }
| VectorShape::Arrow4 { stroke, .. }
| VectorShape::Bolt { stroke, .. }
+ | VectorShape::SvgShape { stroke, .. }
| VectorShape::FreePath { stroke, .. } => *stroke = clamped,
}
}
@@ -2387,6 +2426,7 @@ impl VectorShape {
| VectorShape::Cross { angle, .. }
| VectorShape::Crescent { angle, .. }
| VectorShape::Arrow4 { angle, .. }
+ | VectorShape::SvgShape { angle, .. }
| VectorShape::Bolt { angle, .. } => *angle,
VectorShape::FreePath { .. } => 0.0,
}
@@ -2408,6 +2448,7 @@ impl VectorShape {
| VectorShape::Cross { angle, .. }
| VectorShape::Crescent { angle, .. }
| VectorShape::Arrow4 { angle, .. }
+ | VectorShape::SvgShape { angle, .. }
| VectorShape::Bolt { angle, .. } => {
*angle += delta;
}
@@ -2431,6 +2472,7 @@ impl VectorShape {
| VectorShape::Cross { angle, .. }
| VectorShape::Crescent { angle, .. }
| VectorShape::Arrow4 { angle, .. }
+ | VectorShape::SvgShape { angle, .. }
| VectorShape::Bolt { angle, .. } => {
*angle = new_angle;
}
@@ -2454,6 +2496,7 @@ impl VectorShape {
| VectorShape::Cross { angle, .. }
| VectorShape::Crescent { angle, .. }
| VectorShape::Arrow4 { angle, .. }
+ | VectorShape::SvgShape { angle, .. }
| VectorShape::Bolt { angle, .. } => Some(angle),
VectorShape::FreePath { .. } => None,
}
@@ -2474,6 +2517,7 @@ impl VectorShape {
| VectorShape::Cross { fill, .. }
| VectorShape::Crescent { fill, .. }
| VectorShape::Arrow4 { fill, .. }
+ | VectorShape::SvgShape { fill, .. }
| VectorShape::Bolt { fill, .. } => *fill,
_ => false,
}
@@ -2494,6 +2538,7 @@ impl VectorShape {
| VectorShape::Cross { fill_color, .. }
| VectorShape::Crescent { fill_color, .. }
| VectorShape::Arrow4 { fill_color, .. }
+ | VectorShape::SvgShape { fill_color, .. }
| VectorShape::Bolt { fill_color, .. } => Some(*fill_color),
_ => None,
}
@@ -2514,6 +2559,7 @@ impl VectorShape {
| VectorShape::Cross { fill, .. }
| VectorShape::Crescent { fill, .. }
| VectorShape::Arrow4 { fill, .. }
+ | VectorShape::SvgShape { fill, .. }
| VectorShape::Bolt { fill, .. } => Some(*fill),
_ => None,
}
@@ -2534,6 +2580,7 @@ impl VectorShape {
| VectorShape::Cross { fill, .. }
| VectorShape::Crescent { fill, .. }
| VectorShape::Arrow4 { fill, .. }
+ | VectorShape::SvgShape { fill, .. }
| VectorShape::Bolt { fill, .. } => Some(fill),
_ => None,
}
@@ -2554,6 +2601,7 @@ impl VectorShape {
| VectorShape::Cross { fill_color, .. }
| VectorShape::Crescent { fill_color, .. }
| VectorShape::Arrow4 { fill_color, .. }
+ | VectorShape::SvgShape { fill_color, .. }
| VectorShape::Bolt { fill_color, .. } => Some(fill_color),
_ => None,
}
@@ -2576,6 +2624,7 @@ impl VectorShape {
| VectorShape::Crescent { stroke, .. }
| VectorShape::Arrow4 { stroke, .. }
| VectorShape::Bolt { stroke, .. }
+ | VectorShape::SvgShape { stroke, .. }
| VectorShape::FreePath { stroke, .. } => Some(stroke),
}
}
@@ -2659,6 +2708,7 @@ impl VectorShape {
| VectorShape::Cross { x1, y1, x2, y2, .. }
| VectorShape::Crescent { x1, y1, x2, y2, .. }
| VectorShape::Arrow4 { x1, y1, x2, y2, .. }
+ | VectorShape::SvgShape { x1, y1, x2, y2, .. }
| VectorShape::Bolt { x1, y1, x2, y2, .. } => (x1, y1, x2, y2),
VectorShape::FreePath { .. } => unreachable!("coords_mut not valid for FreePath"),
}
diff --git a/hcie-vector/Cargo.toml b/hcie-vector/Cargo.toml
index 4adc05d..a469fd5 100644
--- a/hcie-vector/Cargo.toml
+++ b/hcie-vector/Cargo.toml
@@ -8,6 +8,7 @@ hcie-protocol = { path = "../hcie-protocol" }
hcie-blend = { path = "../hcie-blend" }
serde = { version = "1.0", features = ["derive"] }
bincode = "1.3"
+usvg = { workspace = true }
[lib]
crate-type = ["staticlib", "rlib"]
diff --git a/hcie-vector/src/lib.rs b/hcie-vector/src/lib.rs
index b7bb406..c0939b0 100644
--- a/hcie-vector/src/lib.rs
+++ b/hcie-vector/src/lib.rs
@@ -1,6 +1,8 @@
//! Vector shape rasterization.
pub mod path_boolean;
+pub mod svg_templates;
+pub mod svg_render;
use hcie_protocol::{Layer, LayerData, VectorShape};
use hcie_blend::blend_pixels;
@@ -28,6 +30,7 @@ fn get_shape_hardness(shape: &VectorShape) -> f32 {
Crescent { hardness, .. } => *hardness,
Bolt { hardness, .. } => *hardness,
Arrow4 { hardness, .. } => *hardness,
+ SvgShape { hardness, .. } => *hardness,
FreePath { hardness, .. } => *hardness,
}
}
@@ -748,6 +751,27 @@ fn render_shape(layer: &mut Layer, shape: &VectorShape) {
draw_line(layer, pts[i].0, pts[i].1, pts[j].0, pts[j].1, px_color, *stroke, None);
}
}
+ SvgShape { svg, x1, y1, x2, y2, fill, color, fill_color, stroke, opacity, hardness, .. } => {
+ let points_list = svg_render::svg_to_points(svg, *x1, *y1, *x2, *y2).unwrap_or_default();
+ let alpha = (color[3] as f32 * opacity).round() as u8;
+ let px_color = [color[0], color[1], color[2], alpha];
+ let prev = ACTIVE_HARDNESS.with(|h| h.get());
+ ACTIVE_HARDNESS.with(|h| h.set(*hardness));
+ if *fill {
+ let fill_alpha = (fill_color[3] as f32 * opacity).round() as u8;
+ let px_fill = [fill_color[0], fill_color[1], fill_color[2], fill_alpha];
+ for poly in &points_list {
+ fill_polygon(layer, poly, px_fill);
+ }
+ }
+ for poly in &points_list {
+ for i in 0..poly.len() {
+ let j = (i + 1) % poly.len();
+ draw_line(layer, poly[i].0, poly[i].1, poly[j].0, poly[j].1, px_color, *stroke, None);
+ }
+ }
+ ACTIVE_HARDNESS.with(|h| h.set(prev));
+ }
FreePath { pts, stroke, color, fill, fill_color, opacity, .. } => {
let alpha = (color[3] as f32 * opacity).round() as u8;
let px_color = [color[0], color[1], color[2], alpha];
@@ -848,7 +872,8 @@ pub fn rotate_shape(shape: &mut VectorShape, delta_degrees: f32) {
| Arrow { angle, .. } | Star { angle, .. } | Polygon { angle, .. }
| Rhombus { angle, .. } | Cylinder { angle, .. } | Heart { angle, .. }
| Bubble { angle, .. } | Gear { angle, .. } | Cross { angle, .. }
- | Crescent { angle, .. } | Bolt { angle, .. } | Arrow4 { angle, .. } => {
+ | Crescent { angle, .. } | Bolt { angle, .. } | Arrow4 { angle, .. }
+ | SvgShape { angle, .. } => {
*angle += delta_degrees * std::f32::consts::PI / 180.0;
}
FreePath { .. } => {}
@@ -863,7 +888,8 @@ pub fn set_shape_angle(shape: &mut VectorShape, new_angle_degrees: f32) {
| Arrow { angle, .. } | Star { angle, .. } | Polygon { angle, .. }
| Rhombus { angle, .. } | Cylinder { angle, .. } | Heart { angle, .. }
| Bubble { angle, .. } | Gear { angle, .. } | Cross { angle, .. }
- | Crescent { angle, .. } | Bolt { angle, .. } | Arrow4 { angle, .. } => {
+ | Crescent { angle, .. } | Bolt { angle, .. } | Arrow4 { angle, .. }
+ | SvgShape { angle, .. } => {
*angle = rad;
}
FreePath { .. } => {}
diff --git a/hcie-vector/src/svg_render.rs b/hcie-vector/src/svg_render.rs
new file mode 100644
index 0000000..b4c9f52
--- /dev/null
+++ b/hcie-vector/src/svg_render.rs
@@ -0,0 +1,121 @@
+/// SVG path tessellator using `usvg`.
+///
+/// Parses an SVG string, extracts `` elements, tessellates bezier curves
+/// to line segments, and scales the result from normalized `viewBox="0 0 1 1"`
+/// coordinates to the target bounding box `(x1,y1)-(x2,y2)`.
+
+use usvg::tiny_skia_path::PathSegment;
+
+/// Parse an SVG string and return tessellated polygons scaled to the target bounds.
+///
+/// Returns one polygon per subpath (separated by MoveTo commands).
+/// Polygons are in document pixel coordinates ready for `fill_polygon` / `draw_line`.
+pub fn svg_to_points(
+ svg: &str,
+ x1: f32,
+ y1: f32,
+ x2: f32,
+ y2: f32,
+) -> Result>, String> {
+ let opt = usvg::Options::default();
+ let tree = usvg::Tree::from_data(svg.as_bytes(), &opt).map_err(|e| e.to_string())?;
+ let w = (x2 - x1).abs().max(1.0);
+ let h = (y2 - y1).abs().max(1.0);
+ let ox = x1.min(x2);
+ let oy = y1.min(y2);
+
+ let mut result: Vec> = Vec::new();
+ collect_paths(tree.root(), &mut result, ox, oy, w, h);
+ Ok(result)
+}
+
+fn collect_paths(
+ node: &usvg::Group,
+ out: &mut Vec>,
+ ox: f32,
+ oy: f32,
+ w: f32,
+ h: f32,
+) {
+ for child in node.children() {
+ match child {
+ usvg::Node::Path(path) => {
+ let data = path.data();
+ let mut current_poly: Vec<(f32, f32)> = Vec::new();
+
+ for seg in data.segments() {
+ match seg {
+ PathSegment::MoveTo(p) => {
+ if !current_poly.is_empty() && current_poly.len() > 2 {
+ out.push(std::mem::take(&mut current_poly));
+ }
+ current_poly.push((
+ ox + p.x * w,
+ oy + p.y * h,
+ ));
+ }
+ PathSegment::LineTo(p) => {
+ current_poly.push((
+ ox + p.x * w,
+ oy + p.y * h,
+ ));
+ }
+ PathSegment::QuadTo(p1, p) => {
+ if let Some(&(sx, sy)) = current_poly.last() {
+ let steps = 8;
+ for i in 1..=steps {
+ let t = i as f32 / steps as f32;
+ let bx = quad_bezier(sx, ox + p1.x * w, ox + p.x * w, t);
+ let by = quad_bezier(sy, oy + p1.y * w, oy + p.y * h, t);
+ current_poly.push((bx, by));
+ }
+ }
+ }
+ PathSegment::CubicTo(p1, p2, p) => {
+ if let Some(&(sx, sy)) = current_poly.last() {
+ let steps = 8;
+ for i in 1..=steps {
+ let t = i as f32 / steps as f32;
+ let bx = cubic_bezier(sx, ox + p1.x * w, ox + p2.x * w, ox + p.x * w, t);
+ let by = cubic_bezier(sy, oy + p1.y * h, oy + p2.y * h, oy + p.y * h, t);
+ current_poly.push((bx, by));
+ }
+ }
+ }
+ PathSegment::Close => {
+ if let Some(&first) = current_poly.first() {
+ current_poly.push(first);
+ }
+ if current_poly.len() > 2 {
+ out.push(std::mem::take(&mut current_poly));
+ }
+ }
+ }
+ }
+
+ // Flush remaining open poly
+ if !current_poly.is_empty() && current_poly.len() > 2 {
+ // Close it if it looks like a closed shape
+ if let Some(&first) = current_poly.first() {
+ current_poly.push(first);
+ }
+ out.push(current_poly);
+ }
+ }
+ usvg::Node::Group(g) => {
+ collect_paths(g, out, ox, oy, w, h);
+ }
+ _ => {}
+ }
+ }
+}
+
+fn cubic_bezier(p0: f32, p1: f32, p2: f32, p3: f32, t: f32) -> f32 {
+ let u = 1.0 - t;
+ u * u * u * p0 + 3.0 * u * u * t * p1 + 3.0 * u * t * t * p2 + t * t * t * p3
+}
+
+fn quad_bezier(p0: f32, p1: f32, p2: f32, t: f32) -> f32 {
+ let u = 1.0 - t;
+ u * u * p0 + 2.0 * u * t * p1 + t * t * p2
+}
diff --git a/hcie-vector/src/svg_templates.rs b/hcie-vector/src/svg_templates.rs
new file mode 100644
index 0000000..e3eb042
--- /dev/null
+++ b/hcie-vector/src/svg_templates.rs
@@ -0,0 +1,276 @@
+use std::collections::HashMap;
+
+/// Generate an SVG string for a vector shape.
+///
+/// Each shape is defined in a normalized `viewBox="0 0 1 1"` coordinate system.
+/// At render time the tessellator scales points to the shape's bounding box.
+pub fn create_svg(kind: &str, params: &HashMap) -> String {
+ match kind {
+ "arrow" => arrow_svg(params.get("thick").copied().unwrap_or(0.0) > 0.5),
+ "star" => star_svg(
+ params.get("points").copied().unwrap_or(5.0) as u32,
+ params.get("inner_radius").copied().unwrap_or(0.5),
+ ),
+ "rhombus" => rhombus_svg(),
+ "cylinder" => cylinder_svg(),
+ "heart" => heart_svg(),
+ "bubble" => bubble_svg(),
+ "gear" => gear_svg(),
+ "cross" => cross_svg(),
+ "crescent" => crescent_svg(),
+ "bolt" => bolt_svg(),
+ "arrow4" => arrow4_svg(),
+ _ => String::new(),
+ }
+}
+
+fn wrap(d: &str) -> String {
+ format!(
+ r#""#,
+ d
+ )
+}
+
+/// Arrow: tail → shaft → arrowhead triangle.
+fn arrow_svg(thick: bool) -> String {
+ let shaft_w = if thick { 0.12 } else { 0.06 };
+ let base_x = 0.7;
+ wrap(&format!(
+ "M 0,{sw} L {bx},{sw} L {bx},{lw} L 1,0.5 L {bx},{rw} L {bx},{sw2} L 0,{sw2} Z",
+ sw = 0.5 - shaft_w,
+ sw2 = 0.5 + shaft_w,
+ bx = base_x,
+ lw = 0.5 - 0.4,
+ rw = 0.5 + 0.4,
+ ))
+}
+
+/// Star: parametric points/inner_radius.
+fn star_svg(points: u32, inner_radius: f32) -> String {
+ let n = points.max(3) as i32;
+ let inner_r = inner_radius.max(0.05) * 0.5;
+ let outer_r = 0.5;
+ let cx = 0.5f32;
+ let cy = 0.5f32;
+ let mut d = String::from("M");
+ for i in 0..(n * 2) {
+ let a = std::f32::consts::PI * 2.0 * i as f32 / (n * 2) as f32
+ - std::f32::consts::PI / 2.0;
+ let r = if i % 2 == 0 { outer_r } else { inner_r };
+ let px = cx + r * a.cos();
+ let py = cy + r * a.sin();
+ if i == 0 {
+ d = format!("M {},{}", px, py);
+ } else {
+ d = format!("{} L {},{}", d, px, py);
+ }
+ }
+ d.push_str(" Z");
+ wrap(&d)
+}
+
+/// Rhombus (diamond): 4 points.
+fn rhombus_svg() -> String {
+ wrap("M 0.5,0 L 1,0.5 L 0.5,1 L 0,0.5 Z")
+}
+
+/// Cylinder: top ellipse, bottom ellipse, two side lines.
+fn cylinder_svg() -> String {
+ wrap("M 0,0.1 A 0.5,0.08 0 0,1 1,0.1 L 1,0.9 A 0.5,0.08 0 0,1 0,0.9 Z")
+}
+
+/// Heart: parametric heart curve.
+fn heart_svg() -> String {
+ let steps = 32;
+ let mut d = String::new();
+ for i in 0..steps {
+ let t = std::f32::consts::PI * 2.0 * i as f32 / steps as f32;
+ let x = 0.5 + 0.5 * (16.0 * t.sin().powi(3)) / 16.0;
+ let y = 0.5 - 0.5 * (13.0 * t.cos() - 5.0 * (2.0 * t).cos() - 2.0 * (3.0 * t).cos() - (4.0 * t).cos()) / 16.0;
+ if i == 0 {
+ d = format!("M {},{}", x, y);
+ } else {
+ d = format!("{} L {},{}", d, x, y);
+ }
+ }
+ d.push_str(" Z");
+ wrap(&d)
+}
+
+/// Bubble: elliptical body + triangular tail at bottom-left.
+fn bubble_svg() -> String {
+ wrap("M 0.86,0.5 A 0.36,0.4 0 1,0 0.14,0.5 A 0.36,0.4 0 0,0 0.5,0.86 L 0.3,1.0 L 0.5,0.82 A 0.36,0.4 0 0,0 0.86,0.5 Z")
+}
+
+/// Gear: 8-tooth gear with inner hole.
+fn gear_svg() -> String {
+ let teeth = 8;
+ let outer_r = 0.45;
+ let inner_r = 0.3;
+ let cx = 0.5f32;
+ let cy = 0.5f32;
+ let mut d = String::new();
+ for i in 0..(teeth * 2) {
+ let a = std::f32::consts::PI * 2.0 * i as f32 / (teeth * 2) as f32
+ - std::f32::consts::PI / 2.0;
+ let r = if i % 2 == 0 { outer_r } else { inner_r };
+ let px = cx + r * a.cos();
+ let py = cy + r * a.sin();
+ if i == 0 {
+ d = format!("M {},{}", px, py);
+ } else {
+ d = format!("{} L {},{}", d, px, py);
+ }
+ }
+ d.push_str(" Z");
+ // Add inner hole as a separate subpath in reverse direction
+ let hole_r = 0.12;
+ for i in (0..=16).rev() {
+ let a = std::f32::consts::PI * 2.0 * i as f32 / 16.0;
+ let px = cx + hole_r * a.cos();
+ let py = cy + hole_r * a.sin();
+ if i == 16 {
+ d = format!("{} M {},{}", d, px, py);
+ } else {
+ d = format!("{} L {},{}", d, px, py);
+ }
+ }
+ wrap(&d)
+}
+
+/// Cross: four arms extending from center.
+fn cross_svg() -> String {
+ let arm = 0.25;
+ let cx = 0.5f32;
+ let cy = 0.5f32;
+ let pts = vec![
+ (cx - arm, 0.0),
+ (cx + arm, 0.0),
+ (cx + arm, cy - arm),
+ (1.0, cy - arm),
+ (1.0, cy + arm),
+ (cx + arm, cy + arm),
+ (cx + arm, 1.0),
+ (cx - arm, 1.0),
+ (cx - arm, cy + arm),
+ (0.0, cy + arm),
+ (0.0, cy - arm),
+ (cx - arm, cy - arm),
+ ];
+ let mut d = String::new();
+ for (i, &(px, py)) in pts.iter().enumerate() {
+ if i == 0 {
+ d = format!("M {},{}", px, py);
+ } else {
+ d = format!("{} L {},{}", d, px, py);
+ }
+ }
+ d.push_str(" Z");
+ wrap(&d)
+}
+
+/// Crescent moon: two elliptical arcs.
+fn crescent_svg() -> String {
+ let steps = 32;
+ let cx = 0.5f32;
+ let cy = 0.5f32;
+ let rx = 0.45;
+ let ry = 0.45;
+ let start_angle = -std::f32::consts::PI * 0.2;
+ let end_angle = std::f32::consts::PI * 1.2;
+ let mut d = String::new();
+
+ // Outer arc
+ for i in 0..=steps {
+ let a = start_angle + (end_angle - start_angle) * i as f32 / steps as f32;
+ let px = cx + rx * a.cos();
+ let py = cy + ry * a.sin();
+ if i == 0 {
+ d = format!("M {},{}", px, py);
+ } else {
+ d = format!("{} L {},{}", d, px, py);
+ }
+ }
+
+ // Inner arc (reversed to create the crescent shape)
+ let inner_cx = cx + rx * 0.4;
+ let inner_rx = rx * 0.7;
+ let inner_ry = ry * 0.7;
+ // Get correction at tips
+ let p_start_outer = (cx + rx * start_angle.cos(), cy + ry * start_angle.sin());
+ let inner_start = (
+ inner_cx + inner_rx * start_angle.cos(),
+ cy + inner_ry * start_angle.sin(),
+ );
+ let p_end_outer = (cx + rx * end_angle.cos(), cy + ry * end_angle.sin());
+ let inner_end = (
+ inner_cx + inner_rx * end_angle.cos(),
+ cy + inner_ry * end_angle.sin(),
+ );
+ let diff_start = (p_start_outer.0 - inner_start.0, p_start_outer.1 - inner_start.1);
+ let diff_end = (p_end_outer.0 - inner_end.0, p_end_outer.1 - inner_end.1);
+
+ for i in (0..=steps).rev() {
+ let t = i as f32 / steps as f32;
+ let a = start_angle + (end_angle - start_angle) * t;
+ let raw_x = inner_cx + inner_rx * a.cos();
+ let raw_y = cy + inner_ry * a.sin();
+ let ox = (1.0 - t) * diff_start.0 + t * diff_end.0;
+ let oy = (1.0 - t) * diff_start.1 + t * diff_end.1;
+ d = format!("{} L {},{}", d, raw_x + ox, raw_y + oy);
+ }
+ d.push_str(" Z");
+ wrap(&d)
+}
+
+/// Lightning bolt: zigzag polygon.
+fn bolt_svg() -> String {
+ wrap("M 0.68,0 L 1,0.28 L 0.55,0.47 L 0.68,0.55 L 0,0.72 L 0.45,0.53 L 0.32,0.45 L 0.68,0 Z")
+}
+
+/// 4-way arrow: cross with triangular arrowheads at all four ends.
+fn arrow4_svg() -> String {
+ let cx = 0.5f32;
+ let cy = 0.5f32;
+ let arm_w = 0.125;
+ let arm_h = 0.125;
+ let head_ext = 0.15;
+
+ let pts = vec![
+ // Up arm
+ (cx - arm_w, cy - arm_h),
+ (cx - arm_w, 0.0 + cy - 0.5 + head_ext),
+ (cx, 0.0),
+ (cx + arm_w, 0.0 + cy - 0.5 + head_ext),
+ (cx + arm_w, cy - arm_h),
+ // Right arm
+ (cx + arm_w, cy - arm_h),
+ (1.0 - head_ext, cy - arm_h),
+ (1.0, cy),
+ (1.0 - head_ext, cy + arm_h),
+ (cx + arm_w, cy + arm_h),
+ // Down arm
+ (cx + arm_w, cy + arm_h),
+ (cx + arm_w, 1.0 - cy + 0.5 - head_ext),
+ (cx, 1.0),
+ (cx - arm_w, 1.0 - cy + 0.5 - head_ext),
+ (cx - arm_w, cy + arm_h),
+ // Left arm
+ (cx - arm_w, cy + arm_h),
+ (0.0 + head_ext, cy + arm_h),
+ (0.0, cy),
+ (0.0 + head_ext, cy - arm_h),
+ (cx - arm_w, cy - arm_h),
+ ];
+
+ let mut d = String::new();
+ for (i, &(px, py)) in pts.iter().enumerate() {
+ if i == 0 {
+ d = format!("M {},{}", px, py);
+ } else {
+ d = format!("{} L {},{}", d, px, py);
+ }
+ }
+ d.push_str(" Z");
+ wrap(&d)
+}