feat: implement layer mask editing support with scratch buffer and coordinate normalization
This commit is contained in:
@@ -59,6 +59,10 @@ pub struct PendingHistoryItem {
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pub return_before: Option<Vec<u8>>,
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/// Full-layer after buffer returned from background thread for pool reuse.
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pub return_after: Option<Vec<u8>>,
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/// Grayscale before mask buffer returned from background thread for pool reuse.
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pub return_mask_before: Option<Vec<u8>>,
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/// Indicates if this snapshot represents a mask edit rather than a pixel edit.
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pub is_mask: bool,
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}
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impl Engine {
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@@ -98,8 +102,33 @@ impl Engine {
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self.stroke_before_buf = Some(buf);
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}
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}
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if let Some(buf) = item.return_mask_before {
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if self
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.mask_before_buf
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.as_ref()
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.map_or(true, |b| b.len() != buf.len())
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{
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self.mask_before_buf = Some(buf);
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}
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}
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if let Some(bounds) = item.bounds {
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if item.is_mask {
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if let Some(bounds) = item.bounds {
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self.document.push_mask_draw_snapshot_subrect(
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item.layer_idx,
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item.before_pixels,
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item.after_pixels,
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(bounds[0], bounds[1], bounds[2], bounds[3]),
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item.description,
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);
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} else {
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self.document.push_mask_draw_snapshot(
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item.layer_idx,
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item.before_pixels,
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item.description,
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);
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}
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} else if let Some(bounds) = item.bounds {
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self.document.push_draw_snapshot_subrect(
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item.layer_idx,
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item.before_pixels,
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@@ -191,12 +220,71 @@ impl Engine {
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// Pool the "before" pixel buffer: reuse if size matches, otherwise allocate.
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// This avoids a ~33MB allocation per stroke on 4K canvases.
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match &mut self.stroke_before_buf {
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Some(buf) if buf.len() == layer_pixels => {
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buf.copy_from_slice(&layer.pixels);
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if self.editing_mask {
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let mut rgba_buf = match self.stroke_before_buf.take() {
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Some(mut b) if b.len() == layer_pixels => {
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b.fill(255);
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b
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}
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_ => vec![255u8; layer_pixels],
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};
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let mut gray_buf = match self.mask_before_buf.take() {
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Some(mut b) if b.len() == layer_size => {
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b.fill(255);
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b
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}
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_ => vec![255u8; layer_size],
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};
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let ch = layer.height as usize;
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let cw = layer.width as usize;
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let full_size = cw * ch;
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if let Some(ref mut mask) = layer.mask_pixels {
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if mask.len() != full_size {
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let mut full_mask = vec![layer.mask_default_color; full_size];
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if let Some(mb) = layer.mask_bounds {
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let (m_top, m_left, m_bottom, m_right) =
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(mb[0].max(0) as u32, mb[1].max(0) as u32, mb[2].max(0) as u32, mb[3].max(0) as u32);
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let mw = (m_right - m_left) as usize;
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let mh = (m_bottom - m_top) as usize;
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if mw > 0 && mh > 0 && mask.len() == mw * mh {
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for y in 0..mh {
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let gy = m_top as usize + y;
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if gy >= ch { break; }
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for x in 0..mw {
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let gx = m_left as usize + x;
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if gx >= cw { break; }
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full_mask[gy * cw + gx] = mask[y * mw + x];
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}
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}
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}
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}
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*mask = full_mask;
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layer.mask_bounds = Some([0, 0, ch as i32, cw as i32]);
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}
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}
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_ => {
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self.stroke_before_buf = Some(layer.pixels.clone());
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if let Some(ref mask) = layer.mask_pixels {
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gray_buf.copy_from_slice(mask);
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for (i, &v) in mask.iter().enumerate() {
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let off = i * 4;
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rgba_buf[off] = v;
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rgba_buf[off + 1] = v;
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rgba_buf[off + 2] = v;
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rgba_buf[off + 3] = 255;
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}
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}
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self.stroke_before_buf = Some(rgba_buf);
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self.mask_before_buf = Some(gray_buf);
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} else {
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match &mut self.stroke_before_buf {
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Some(buf) if buf.len() == layer_pixels => {
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buf.copy_from_slice(&layer.pixels);
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}
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_ => {
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self.stroke_before_buf = Some(layer.pixels.clone());
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}
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}
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}
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let before_shapes = if let LayerData::Vector { shapes } = &layer.data {
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@@ -254,17 +342,35 @@ impl Engine {
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layer_pixels,
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self.stroke_before_buf.as_ref().map(|b| b.len())
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);
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let before = match self.stroke_before_buf.take() {
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Some(buf) if buf.len() == layer_pixels => buf,
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_ => vec![0u8; layer_pixels],
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let mut mask_before = None;
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let before = if self.editing_mask {
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let gray_len = lw as usize * layer.height as usize;
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let mb = match self.mask_before_buf.take() {
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Some(buf) if buf.len() == gray_len => buf,
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_ => vec![255u8; gray_len],
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};
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mask_before = Some(mb.clone());
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mb
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} else {
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match self.stroke_before_buf.take() {
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Some(buf) if buf.len() == layer_pixels => buf,
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_ => vec![0u8; layer_pixels],
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}
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};
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log::debug!("[end_stroke] before.len()={}, lw={}", before.len(), lw);
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// Layer 3: Zero-copy after-snapshot via raw pointer.
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// SAFETY: After end_stroke(), no mutations happen to layer.pixels
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// until the next begin_stroke(). The background thread only reads.
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let after_ptr = SendPtr::new(layer.pixels.as_ptr());
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let after_len = layer.pixels.len();
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let (after_ptr, after_len) = if self.editing_mask {
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if layer.mask_pixels.is_none() {
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layer.mask_pixels = Some(vec![255; (layer.width * layer.height) as usize]);
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}
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let mask = layer.mask_pixels.as_ref().unwrap();
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(SendPtr::new(mask.as_ptr()), mask.len())
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} else {
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(SendPtr::new(layer.pixels.as_ptr()), layer.pixels.len())
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};
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let after_shapes = if let LayerData::Vector { shapes } = &layer.data {
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Some(shapes.clone())
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@@ -275,6 +381,7 @@ impl Engine {
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let style = self.current_tip.style;
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let bounds = self.last_stroke_bounds;
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let pending_history = self.pending_history.clone();
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let is_mask = self.editing_mask;
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std::thread::spawn(move || {
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let t_start = std::time::Instant::now();
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@@ -290,25 +397,33 @@ impl Engine {
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before_shapes,
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after_shapes,
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description: format!(
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"Brush Stroke ({})",
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"{} ({})",
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if is_mask { "Mask Edit" } else { "Brush Stroke" },
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crate::stroke_brush::brush_style_label(style)
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),
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return_before: None,
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return_after: None,
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return_mask_before: mask_before,
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is_mask,
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};
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if let Some([sx0, sy0, sx1, sy1]) = bounds {
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if sx0 < sx1 && sy0 < sy1 {
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let rw = sx1 - sx0;
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let rh = sy1 - sy0;
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let rect_size = (rw * rh * 4) as usize;
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let rect_size = if is_mask {
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(rw * rh) as usize
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} else {
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(rw * rh * 4) as usize
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};
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log::debug!("[end_stroke_bg] bounds=[{},{},{},{}], rw={}, rh={}, rect_size={}, before.len()={}, after.len()={}, lw={}", sx0, sy0, sx1, sy1, rw, rh, rect_size, before.len(), after_slice.len(), lw);
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let mut before_rect = vec![0u8; rect_size];
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let mut after_rect = vec![0u8; rect_size];
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let bpp = if is_mask { 1 } else { 4 };
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for row in 0..rh {
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let src_start = (((sy0 + row) * lw + sx0) * 4) as usize;
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let dst_start = (row * rw * 4) as usize;
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let len = (rw * 4) as usize;
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let src_start = (((sy0 + row) * lw + sx0) * bpp) as usize;
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let dst_start = (row * rw * bpp) as usize;
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let len = (rw * bpp) as usize;
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before_rect[dst_start..dst_start + len]
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.copy_from_slice(&before[src_start..src_start + len]);
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after_rect[dst_start..dst_start + len]
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@@ -320,7 +435,9 @@ impl Engine {
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item.after_pixels = after_rect;
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item.bounds = Some([sx0, sy0, sx1, sy1]);
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// Return before buffer to pool (after is a borrowed pointer)
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item.return_before = Some(before);
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if !is_mask {
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item.return_before = Some(before);
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}
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pending_history.lock().unwrap().push(item);
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}
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log::trace!(
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