feat: implement incremental dirty-region canvas updates with custom WGPU shader pipeline
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@@ -22,4 +22,5 @@ serde_json = { workspace = true }
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rfd = { workspace = true }
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arboard = { workspace = true }
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bytes = "1.12"
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bytemuck = { version = "1", features = ["derive"] }
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evdev = { version = "0.12", optional = true }
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