fix: optimize brush stroke handling and improve cursor preview
- Changed default VISION_BACKEND from CPU to GPU for better performance. - Made `map_brush_style` public to allow external access. - Updated `Engine` struct to use pooled buffers for stroke snapshots, reducing memory allocations during brush strokes. - Introduced `CompositeSnapshot` for efficient background compositing without blocking the UI thread. - Implemented `SendPtr` for safe raw pointer handling across threads. - Enhanced `commit_pending_history` to recycle buffers and improve performance. - Fixed cursor preview issues for procedural brushes by removing unnecessary preset synchronization. - Added tests and documentation for new features and performance improvements.
This commit is contained in:
@@ -25,23 +25,97 @@ use hcie_tile::TiledLayer;
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use crate::Engine;
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use crate::dynamic_loader::tiled;
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/// Wrapper to send a raw pixel pointer to a background thread as a `usize`.
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///
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/// # Safety Invariant
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///
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/// The pointer is valid for the entire lifetime of the `Engine`. The background
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/// thread only reads from it, and no mutations happen to `layer.pixels` between
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/// `end_stroke()` and the next `begin_stroke()`.
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struct SendPtr(usize);
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impl SendPtr {
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#[inline]
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fn new(p: *const u8) -> Self { Self(p as usize) }
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#[inline]
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fn as_ptr(&self) -> *const u8 { self.0 as *const u8 }
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}
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// SAFETY: The usize encodes a pointer to layer.pixels which is stable for the engine lifetime.
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// The background thread only reads, never writes.
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unsafe impl Send for SendPtr {}
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pub struct PendingHistoryItem {
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pub layer_idx: usize,
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pub before_pixels: Vec<u8>,
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pub after_pixels: Vec<u8>,
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pub bounds: Option<[u32; 4]>,
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pub before_shapes: Option<Vec<hcie_protocol::VectorShape>>,
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pub after_shapes: Option<Vec<hcie_protocol::VectorShape>>,
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pub description: String,
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/// Full-layer before buffer returned from background thread for pool reuse.
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pub return_before: Option<Vec<u8>>,
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/// Full-layer after buffer returned from background thread for pool reuse.
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pub return_after: Option<Vec<u8>>,
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}
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impl Engine {
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/// Commit any pending history items computed in the background thread.
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/// This should be polled on the UI thread.
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///
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/// Also recycles returned buffers back into the engine's pool to avoid
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/// allocations on subsequent strokes.
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pub fn commit_pending_history(&mut self) {
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let items = {
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let mut pending = self.pending_history.lock().unwrap();
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if pending.is_empty() {
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return;
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}
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std::mem::take(&mut *pending)
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};
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for item in items {
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// Recycle returned before buffer back into the pool
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if let Some(buf) = item.return_before {
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if self.stroke_before_buf.as_ref().map_or(true, |b| b.len() != buf.len()) {
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self.stroke_before_buf = Some(buf);
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}
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}
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if let Some(bounds) = item.bounds {
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self.document.push_draw_snapshot_subrect(
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item.layer_idx,
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item.before_pixels,
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item.after_pixels,
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(bounds[0], bounds[1], bounds[2], bounds[3]),
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item.description,
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);
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} else {
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// If bounds are None, perform full-layer snapshot using the cached after pixels.
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// We use document's internal layers state to push the action directly.
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self.document.push_draw_snapshot(
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item.layer_idx,
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item.before_pixels,
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item.before_shapes,
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item.description,
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);
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}
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}
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}
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/// Begin a new brush stroke on the given layer.
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///
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/// # Allocation Behaviour
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///
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/// This function performs two allocations per call:
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/// This function performs two pooled buffer operations per call:
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///
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/// 1. `active_stroke_mask` — **Pooled**: if the existing buffer matches
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/// `layer_size`, it is zeroed in-place with `fill(0)`. Only if the
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/// canvas dimensions changed does a fresh `vec![0u8; layer_size]`
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/// allocation occur (~8MB on 4K). The buffer is retained across strokes.
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///
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/// 2. `stroke_before` — **NOT pooled**: `layer.pixels.clone()` allocates a
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/// fresh ~33MB buffer on every call. This buffer is consumed by
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/// `push_draw_snapshot()` during `end_stroke()` and becomes owned by the
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/// undo history. Pooling would require the history crate to
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/// participate in a buffer return mechanism. See struct-level doc.
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/// 2. `stroke_before_buf` — **Pooled**: `layer.pixels` is copied into the
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/// existing buffer via `copy_from_slice` (no allocation after first use).
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/// If the buffer doesn't exist or has wrong size, a fresh allocation
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/// occurs (~33MB on 4K). The buffer is returned to the pool after the
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/// background thread extracts the sub-rect snapshot.
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///
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/// # Risk
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///
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@@ -53,7 +127,8 @@ impl Engine {
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self.last_stroke_pos = Some((x, y, 1.0));
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self.sketch_history.clear();
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if let Some(layer) = self.document.get_layer_by_id(layer_id) {
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let layer_size = (layer.width * layer.height) as usize;
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let layer_pixels = (layer.width * layer.height * 4) as usize; // RGBA byte size
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let layer_size = (layer.width * layer.height) as usize; // pixel count (for mask)
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// Pool active_stroke_mask: reuse buffer if size matches, otherwise allocate.
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// This avoids a ~16MB allocation per stroke on a 4K canvas.
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@@ -80,13 +155,22 @@ impl Engine {
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let y1 = ((iy + dr + 1).min(layer.height as i32 - 1)).max(0) as u32;
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self.last_stroke_bounds = Some([x0, y0, x1, y1]);
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let before = layer.pixels.clone();
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// Pool the "before" pixel buffer: reuse if size matches, otherwise allocate.
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// This avoids a ~33MB allocation per stroke on 4K canvases.
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match &mut self.stroke_before_buf {
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Some(buf) if buf.len() == layer_pixels => {
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buf.copy_from_slice(&layer.pixels);
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}
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_ => {
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self.stroke_before_buf = Some(layer.pixels.clone());
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}
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}
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let before_shapes = if let LayerData::Vector { shapes } = &layer.data {
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Some(shapes.clone())
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} else {
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None
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};
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self.stroke_before = Some((layer_id, before, before_shapes));
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self.stroke_before = Some((layer_id, before_shapes));
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// Cache selection mask once at stroke start to avoid ~8MB clone per stroke_to().
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self.cached_selection_mask = self.document.selection_mask.clone();
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@@ -98,79 +182,122 @@ impl Engine {
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/// End the current brush stroke and commit a sub-rect undo snapshot.
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///
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/// Uses `last_stroke_bounds` to extract only the changed region (~100KB on a
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/// 4K canvas with a typical brush) instead of cloning the entire 33MB layer.
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/// The full `stroke_before` buffer is still used for draw_brush_stroke
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/// reference, but the history snapshot is sub-rect.
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/// Offloads the expensive sub-rect copy and vector comparison to a background
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/// thread using `std::thread::spawn` so the UI remains completely responsive and free of pauses.
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pub fn end_stroke(&mut self, layer_id: u64) {
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log::trace!(
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"[end_stroke] layer_id={}, stroke_before={}, below_cache={}, below_cache_active_idx={:?}, last_stroke_bounds={:?}",
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"[end_stroke_async] layer_id={}, stroke_before={}, below_cache={}, below_cache_active_idx={:?}, last_stroke_bounds={:?}",
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layer_id,
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self.stroke_before.is_some(),
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self.below_cache.is_some(),
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self.below_cache_active_idx,
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self.last_stroke_bounds
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);
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if let Some((id, before, before_shapes)) = self.stroke_before.take() {
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if let Some((id, before_shapes)) = self.stroke_before.take() {
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if id == layer_id {
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if let Some(idx) = self.document.layer_index_by_id(layer_id) {
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if let Some([sx0, sy0, sx1, sy1]) = self.last_stroke_bounds {
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if sx0 < sx1 && sy0 < sy1 {
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let layer = &self.document.layers[idx];
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let lw = layer.width;
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let rw = sx1 - sx0;
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let rh = sy1 - sy0;
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let rect_size = (rw * rh * 4) as usize;
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let mut before_rect = vec![0u8; rect_size];
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let mut after_rect = vec![0u8; rect_size];
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for row in 0..rh {
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let src_start = (((sy0 + row) * lw + sx0) * 4) as usize;
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let dst_start = (row * rw * 4) as usize;
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let len = (rw * 4) as usize;
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before_rect[dst_start..dst_start + len]
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.copy_from_slice(&before[src_start..src_start + len]);
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after_rect[dst_start..dst_start + len]
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.copy_from_slice(&layer.pixels[src_start..src_start + len]);
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let layer = &self.document.layers[idx];
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let lw = layer.width;
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let layer_pixels = (layer.width * layer.height * 4) as usize; // RGBA byte size
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// Take the pooled before buffer (no allocation)
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log::debug!("[end_stroke] layer_pixels={}, stroke_before_buf={:?}", layer_pixels, self.stroke_before_buf.as_ref().map(|b| b.len()));
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let before = match self.stroke_before_buf.take() {
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Some(buf) if buf.len() == layer_pixels => buf,
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_ => vec![0u8; layer_pixels],
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};
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log::debug!("[end_stroke] before.len()={}, lw={}", before.len(), lw);
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// Layer 3: Zero-copy after-snapshot via raw pointer.
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// SAFETY: After end_stroke(), no mutations happen to layer.pixels
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// until the next begin_stroke(). The background thread only reads.
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let after_ptr = SendPtr::new(layer.pixels.as_ptr());
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let after_len = layer.pixels.len();
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let after_shapes = if let LayerData::Vector { shapes } = &layer.data {
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Some(shapes.clone())
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} else {
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None
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};
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let bounds = self.last_stroke_bounds;
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let pending_history = self.pending_history.clone();
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std::thread::spawn(move || {
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let t_start = std::time::Instant::now();
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// SAFETY: after_ptr points to layer.pixels which is valid for the
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// engine lifetime. No mutations happen between end_stroke() and next begin_stroke().
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let after_slice = unsafe { std::slice::from_raw_parts(after_ptr.as_ptr(), after_len) };
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let mut item = PendingHistoryItem {
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layer_idx: idx,
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before_pixels: Vec::new(),
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after_pixels: Vec::new(),
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bounds: None,
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before_shapes,
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after_shapes,
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description: "Brush Stroke".to_string(),
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return_before: None,
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return_after: None,
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};
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if let Some([sx0, sy0, sx1, sy1]) = bounds {
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if sx0 < sx1 && sy0 < sy1 {
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let rw = sx1 - sx0;
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let rh = sy1 - sy0;
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let rect_size = (rw * rh * 4) as usize;
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log::debug!("[end_stroke_bg] bounds=[{},{},{},{}], rw={}, rh={}, rect_size={}, before.len()={}, after.len()={}, lw={}", sx0, sy0, sx1, sy1, rw, rh, rect_size, before.len(), after_slice.len(), lw);
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let mut before_rect = vec![0u8; rect_size];
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let mut after_rect = vec![0u8; rect_size];
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for row in 0..rh {
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let src_start = (((sy0 + row) * lw + sx0) * 4) as usize;
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let dst_start = (row * rw * 4) as usize;
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let len = (rw * 4) as usize;
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before_rect[dst_start..dst_start + len]
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.copy_from_slice(&before[src_start..src_start + len]);
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after_rect[dst_start..dst_start + len]
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.copy_from_slice(&after_slice[src_start..src_start + len]);
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}
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if before_rect != after_rect {
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item.before_pixels = before_rect;
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item.after_pixels = after_rect;
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item.bounds = Some([sx0, sy0, sx1, sy1]);
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// Return before buffer to pool (after is a borrowed pointer)
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item.return_before = Some(before);
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pending_history.lock().unwrap().push(item);
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}
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log::trace!("[end_stroke_async] Background snapshot comparison took {}ms", t_start.elapsed().as_millis());
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return;
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}
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self.document.push_draw_snapshot_subrect(
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idx, before_rect, after_rect,
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(sx0, sy0, sx1, sy1),
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"Brush Stroke".to_string(),
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);
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// Stroke changed layer.pixels — invalidate effects backup so
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// the next style edit captures the post-stroke raw pixels.
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self.raw_pixel_backup.remove(&layer_id);
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self.last_stroke_bounds = None;
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self.last_stroke_pos = None;
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// The active layer's pixels changed during the stroke, but
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// the layers *below* the active layer did not. Retain the
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// below_cache snapshot and mark it valid so the next
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// begin_stroke on the same active layer can reuse it.
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self.below_cache_dirty = false;
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log::trace!("[end_stroke] sub-rect snapshot done, below_cache retained for reuse");
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if let Some(mask) = &mut self.active_stroke_mask {
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mask.fill(0);
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}
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self.cached_selection_mask = None;
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return;
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}
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}
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self.document.push_draw_snapshot(
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idx, before, before_shapes,
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"Brush Stroke".to_string(),
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);
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// Stroke changed layer.pixels — invalidate effects backup.
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// Fallback: use full buffers as pixels (no sub-rect optimization)
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item.before_pixels = before;
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// SAFETY: after_slice is valid for the engine lifetime.
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// Copy into owned memory for PendingHistoryItem.
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item.after_pixels = after_slice.to_vec();
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pending_history.lock().unwrap().push(item);
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log::trace!("[end_stroke_async] Background fallback snapshot comparison took {}ms", t_start.elapsed().as_millis());
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});
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// Stroke changed layer.pixels — invalidate effects backup so
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// the next style edit captures the post-stroke raw pixels.
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self.raw_pixel_backup.remove(&layer_id);
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self.last_stroke_bounds = None;
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self.last_stroke_pos = None;
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self.below_cache_dirty = false;
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if let Some(mask) = &mut self.active_stroke_mask {
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mask.fill(0);
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}
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self.cached_selection_mask = None;
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return;
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}
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}
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}
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self.last_stroke_pos = None;
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self.last_stroke_bounds = None;
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// Retain the below_cache snapshot across strokes: the layers below the
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// active layer did not change, so the cache is still valid for the
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// same active layer index.
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self.below_cache_dirty = false;
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log::trace!("[end_stroke] fallback cleanup done, below_cache retained for reuse");
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log::trace!("[end_stroke_async] fallback cleanup done, below_cache retained for reuse");
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if let Some(mask) = &mut self.active_stroke_mask {
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mask.fill(0);
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}
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