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hcie-rust-v3.05/hcie-engine-api/tests/vector_creation_history.rs
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2026-07-21 04:25:23 +03:00
//! Regression coverage for atomic vector-shape creation history.
//!
//! **Purpose:** Ensures the first vector shape and its auto-created vector layer form one exact
//! Undo/Redo transaction, while later shapes on the same layer continue to use vector snapshots.
//! **Logic & Workflow:** Creates shapes through the public `Engine` API, inspects history metadata,
//! and exercises Undo/Redo against layer and shape counts.
//! **Side Effects / Dependencies:** Uses only in-memory engine documents.
use hcie_engine_api::{Engine, LayerType, VectorShape};
/// Builds a deterministic rectangle for history tests.
///
/// **Arguments:** `offset` shifts the rectangle so repeated shapes remain distinct.
/// **Returns:** A filled vector rectangle with stable styling.
/// **Side Effects / Dependencies:** None.
fn rectangle(offset: f32) -> VectorShape {
VectorShape::Rect {
name: String::new(),
x1: 10.0 + offset,
y1: 12.0 + offset,
x2: 60.0 + offset,
y2: 48.0 + offset,
stroke: 2.0,
color: [10, 20, 30, 255],
fill: true,
fill_color: [40, 50, 60, 255],
radius: 0.0,
angle: 0.0,
opacity: 1.0,
hardness: 0.5,
}
}
#[test]
fn first_vector_shape_is_one_atomic_layer_transaction() {
let mut engine = Engine::new(128, 96);
let layers_before = engine.get_layer_count();
let history_before = engine.history_len();
engine.add_vector_shape(rectangle(0.0));
assert_eq!(engine.get_layer_count(), layers_before + 1);
assert_eq!(engine.history_len(), history_before + 1);
assert_eq!(
engine.history_description(history_before).as_deref(),
Some("Add Vector Shape (Rect)")
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);
assert_eq!(
engine
.get_layer_info(engine.active_layer_id())
.map(|info| info.layer_type),
Some(LayerType::Vector)
);
assert_eq!(
engine.active_vector_shapes().map(|shapes| shapes.len()),
Some(1)
);
assert!(engine.undo());
assert_eq!(engine.get_layer_count(), layers_before);
assert!(engine.redo());
assert_eq!(engine.get_layer_count(), layers_before + 1);
assert!(engine
.layer_infos()
.iter()
.any(|info| info.layer_type == LayerType::Vector && info.shape_count == 1));
}
#[test]
fn later_vector_shapes_each_add_one_snapshot() {
let mut engine = Engine::new(128, 96);
engine.add_vector_shape(rectangle(0.0));
let history_before = engine.history_len();
engine.add_vector_shape(rectangle(8.0));
assert_eq!(engine.history_len(), history_before + 1);
assert_eq!(
engine.active_vector_shapes().map(|shapes| shapes.len()),
Some(2)
);
assert!(engine.undo());
assert_eq!(
engine.active_vector_shapes().map(|shapes| shapes.len()),
Some(1)
);
assert!(engine.redo());
assert_eq!(
engine.active_vector_shapes().map(|shapes| shapes.len()),
Some(2)
);
}