141 lines
6.0 KiB
Rust
141 lines
6.0 KiB
Rust
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/// Generate a systematic set of inner shadow PSDs for ground-truth MAE tuning.
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///
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/// Each PSD: 256×256 black rectangle (25% margin) + inner shadow effect.
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/// Output: `_tmp/inner_shadow_psd_set/`
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use hcie_protocol::{Layer, LayerType, LayerData, BlendMode, effects::LayerEffect};
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use std::sync::atomic::{AtomicBool};
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use std::sync::Mutex;
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fn main() {
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let out_dir = std::path::Path::new("_tmp/inner_shadow_psd_set");
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std::fs::create_dir_all(out_dir).expect("create output dir");
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let canvas: u32 = 256;
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let margin: u32 = 64;
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let angles: &[f32] = &[0.0, 90.0, 180.0, 270.0];
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let distances: &[f32] = &[5.0, 15.0, 30.0];
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let sizes: &[f32] = &[10.0, 30.0];
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let chokes: &[f32] = &[0.0, 20.0];
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let fx_opacities: &[f32] = &[0.75, 1.0];
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let noises: &[f32] = &[0.0, 15.0];
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let fx_blend_modes: &[(BlendMode, &str)] = &[
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(BlendMode::Normal, "normal"),
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(BlendMode::Multiply, "multiply"),
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];
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let shadow_colors: &[([u8; 4], &str)] = &[
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([220, 30, 30, 255], "red"),
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([30, 180, 30, 255], "green"),
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([30, 60, 220, 255], "blue"),
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([220, 220, 220, 255], "white"),
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];
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let total = angles.len() * distances.len() * sizes.len() * chokes.len()
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* fx_opacities.len() * fx_blend_modes.len() * shadow_colors.len() * noises.len();
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println!("Generating {} inner shadow PSDs...", total);
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let mut count = 0usize;
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let mut errors = 0usize;
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for &angle in angles {
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for &distance in distances {
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for &size in sizes {
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for &choke in chokes {
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for &opacity in fx_opacities {
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for &(_bm, bm_name) in fx_blend_modes {
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for &(color, color_name) in shadow_colors {
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for &noise in noises {
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count += 1;
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let filename = format!(
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"is_a{}_d{}_s{}_c{}_op{}_n{}_{}_{}.psd",
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angle as u32, distance as u32, size as u32,
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choke as u32, (opacity * 100.0) as u32,
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noise as u32, bm_name, color_name
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);
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let path = out_dir.join(&filename);
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if path.exists() {
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continue;
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}
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let mut pixels = vec![0u8; (canvas * canvas * 4) as usize];
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for y in 0..canvas {
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for x in 0..canvas {
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let i = (y * canvas + x) as usize * 4;
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if x >= margin && x < canvas - margin
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&& y >= margin && y < canvas - margin
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{
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pixels[i] = 0;
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pixels[i + 1] = 0;
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pixels[i + 2] = 0;
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pixels[i + 3] = 255;
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}
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}
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}
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let effect = LayerEffect::InnerShadow {
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enabled: true,
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blend_mode: bm_name.to_string(),
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color,
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opacity,
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angle,
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distance,
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choke,
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size,
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noise,
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contour: None,
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};
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let layer = Layer {
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name: "shape".to_string(),
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layer_type: LayerType::Raster,
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data: LayerData::Raster,
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pixels: pixels.clone(),
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width: canvas,
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height: canvas,
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visible: true,
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opacity: 1.0,
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blend_mode: BlendMode::Normal,
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locked: false,
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dirty: false,
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id: 1,
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parent_id: None,
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styles: vec![],
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clipping_mask: false,
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collapsed: false,
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adjustment: None,
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mask_pixels: None,
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mask_bounds: None,
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mask_default_color: 0,
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curve_points: vec![],
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fill_opacity: 1.0,
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effects: vec![effect],
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effects_dirty: AtomicBool::new(false),
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effects_cache: Mutex::new(None),
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adjustment_raw: None,
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is_section_divider: false,
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image_resources_raw: None,
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};
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match hcie_psd::save_psd(&[layer], canvas, canvas, &pixels, &path) {
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Ok(()) => {}
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Err(e) => {
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eprintln!(" ERROR {}: {}", filename, e);
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errors += 1;
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}
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}
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if count % 20 == 0 {
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println!(" [{}/{}] errors={}", count, total, errors);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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println!("Done. {} PSDs generated, {} errors.", count - errors, errors);
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}
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